////////////////////////////////////////////////////// // MicroSplat // Copyright (c) Jason Booth ////////////////////////////////////////////////////// using UnityEngine; using System.Collections; using UnityEditor; using UnityEditor.Callbacks; using System.Collections.Generic; namespace JBooth.MicroSplat { #if __MICROSPLAT__ [InitializeOnLoad] public class MicroSplatMeshTerrainModule : FeatureDescriptor { const string sDefine = "__MICROSPLAT_MESHTERRAIN__"; static MicroSplatMeshTerrainModule() { MicroSplatDefines.InitDefine(sDefine); } [PostProcessSceneAttribute (0)] public static void OnPostprocessScene() { MicroSplatDefines.InitDefine(sDefine); } public override int DisplaySortOrder() { return -999; } public override string ModuleName() { return "MeshTerrain"; } public enum DefineFeature { kNumFeatures, } public override bool HideModule () { return true; } // Can we template these somehow? public static string GetFeatureName(DefineFeature feature) { return System.Enum.GetName(typeof(DefineFeature), feature); } public static bool HasFeature(string[] keywords, DefineFeature feature) { string f = GetFeatureName(feature); for (int i = 0; i < keywords.Length; ++i) { if (keywords[i] == f) return true; } return false; } public override string GetVersion() { return "3.9"; } public override void DrawFeatureGUI(MicroSplatKeywords keywords) { } static TextAsset combinedFunc; public override string[] Pack() { List features = new List(); return features.ToArray(); } public override void Unpack(string[] keywords) { } public override void InitCompiler(string[] paths) { } public override void DrawShaderGUI(MicroSplatShaderGUI shaderGUI, MicroSplatKeywords keywords, Material mat, MaterialEditor materialEditor, MaterialProperty[] props) { } public override void WriteProperties(string[] features, System.Text.StringBuilder sb) { } public override void WriteFunctions(string [] features, System.Text.StringBuilder sb) { } public override void ComputeSampleCounts(string[] features, ref int arraySampleCount, ref int textureSampleCount, ref int maxSamples, ref int tessellationSamples, ref int depTexReadLevel) { } } #endif }