// geotexture _GeoTex("Gradient", 2D) = "white" {} _GeoNormal("Normal", 2D) = "bump" {} _GeoSlopeTex("GeoSlopeTex", 2D) = "white" {} _GeoNormalStrength("Str", Range(0.01, 1.5)) = 1 _GeoParams("Blend/World Scale/Offset", Vector) = (1, 0.01, 0.0, 0.0) _GeoRange("Blend fade params", Vector) = (0, 0, 0, 0) _GeoCurveParams("Geo Curve Scale/Offset/Rotation", Vector) = (512, 0, 0, 0) _GeoCurve("Geo Curve", 2D) = "white" {} _GeoHeightContrast("Geo Height Contrast", Float) = 10