half4 _GlobalTextureParams; float4 _GlobalTintFade; float4 _GlobalNormalFade; float4 _GlobalSAOMFade; float4 _GlobalEmisFade; float3 _GeoParams; float4 _GeoRange; float4 _GeoCurveParams; float4 _GlobalTintUVScale; float4 _GlobalNormalUVScale; float4 _GlobalSAOMUVScale; float4 _GlobalEmisUVScale; half _GeoHeightContrast; half _GeoNormalStrength; float4 _GlobalSpecularFade; float4 _GlobalSpecularUVScale; float _GlobalSpecularBlend; float4 _GlobalTintTex_TexelSize; float4 _GlobalNormalTex_TexelSize; float4 _GlobalSAOMTex_TexelSize; float4 _GlobalEmisTex_TexelSize; float4 _GlobalSpecularTex_TexelSize; #if _GLOBALNOISEUV float2 _GlobalTexNoiseUVParams; #endif