// 本脚本只在不存在时会生成一次。组件逻辑写在当前脚本内。已存在不会再次生成覆盖 using UnityEngine; using FairyGUI; using NBC; namespace NBF { public partial class WeatherInfo : GLabel { private int _count; private void OnInited() { } protected override void OnUpdate() { base.OnUpdate(); UpdateWeather(); } private void UpdateWeather(bool force = false) { _count++; if (force) { _count = 30; } if (_count < 30) return; _count = 0; TextTime.text = GameTimer.gameTimeString; } } }