// 本脚本只在不存在时会生成一次。组件逻辑写在当前脚本内。已存在不会再次生成覆盖 using UnityEngine; using FairyGUI; using NBC; namespace NBF { public partial class NoticeItem : GComponent { private void OnInited() { } public void SetData(string message, Notices.NoticeType noticeType) { style.selectedIndex = (int)noticeType; TextContent.text = message; } } }