// 本脚本只在不存在时会生成一次。组件逻辑写在当前脚本内。已存在不会再次生成覆盖 using UnityEngine; using FairyGUI; using NBC; namespace NBF { public partial class ListTitleItem : GButton { private void OnInited() { } public virtual void SetData(object showData) { if (showData is ClassifyListTitleData listTitleData) { this.SetLanguage(listTitleData.Title); } } } }