// 本脚本只在不存在时会生成一次。已存在不会再次生成覆盖 using System.Collections.Generic; using UnityEngine; using NBC; using NBF.Fishing2; namespace NBF { public partial class BagPanel : UIPanel { protected override void OnInit() { base.OnInit(); } protected override void OnShow() { ItemList.List.OnClickItem += OnClickItem; List tabItemList = new List(); var dic = RoleModel.Instance.GetItemsByType(); foreach (var (type, list) in dic) { TabItemData tabItem = new TabItemData { Key = type.ToString() }; tabItem.Items.AddRange(list); tabItemList.Add(tabItem); } ItemList.SetData(tabItemList, true, true); } private void OnClickItem(object item) { if (item is not BagItem bagItem) return; // ItemDetailsPanel.s ItemDetailsPanel.Show(bagItem.ItemInfo); } protected override void OnHide() { ItemList.List.OnClickItem -= OnClickItem; } protected override void OnDestroy() { base.OnDestroy(); } } }