using System.IO; using UnityEngine; namespace NBC.Asset { public static class Const { public const string BundleDirName = "Bundles"; public const string VersionFileName = "version.json"; public static bool IsWebGLPlatform => Application.platform == RuntimePlatform.WebGLPlayer; public static readonly string SavePath = $"{Application.persistentDataPath}{Path.DirectorySeparatorChar}{BundleDirName}{Path.DirectorySeparatorChar}"; public static readonly string StreamingAssetsPath = $"{Application.streamingAssetsPath}{Path.DirectorySeparatorChar}"; public static string RemoteUrl = "http://127.0.0.1:8181/"; public static bool Offline; public static bool Simulate; public static bool NotCache; public static int DownloadTimeOut = 10; public static string GetStreamingPath(string file) { return $"{StreamingAssetsPath}{file}"; } public static string GetCachePath(string file) { if (NotCache) { return GetStreamingPath(file); } return $"{SavePath}{file}"; } public static string GetCacheTempPath(string file) { return $"{SavePath}{file}.temp"; } public static string GetRemotePath(string file) { if (!Application.isEditor && IsWebGLPlatform) { return $"{RemoteUrl}/{file}"; } return $"{RemoteUrl}{BundleDirName}/{file}"; } } }