using System.Collections.Generic; #if UNITY_EDITOR using UnityEditor; #endif namespace NBC.Asset.Editor { [FilePath("Assets/CollectorSetting.asset")] public class CollectorSetting : ScriptableSingleton { /// /// 资源包 /// public List Packages = new List(); public void Save() { #if UNITY_EDITOR EditorUtility.SetDirty(CollectorSetting.Instance); AssetDatabase.SaveAssets(); #endif } } }