using UnityEditor; using UnityEngine; namespace NBC.Asset.Editor { public static class Menus { [MenuItem(Language.MenuDownloadPath)] public static void ViewDownload() { EditorUtility.OpenWithDefaultApp(Const.SavePath); } [MenuItem(Language.MenuBuildPath)] public static void ViewBuild() { EditorUtility.OpenWithDefaultApp(BuildSettings.PlatformPath); } [MenuItem(Language.MenuCachePath)] public static void ViewCache() { EditorUtility.OpenWithDefaultApp(Application.persistentDataPath); } } }