using UnityEditor; using UnityEngine; namespace NBC.Asset.Editor { public static class Initialize { [RuntimeInitializeOnLoadMethod] private static void RuntimeInitializeOnLoad() { //调用一次设置和收集,初始化 var collectorSetting = CollectorSetting.Instance; var buildSettings = BuildSettings.Instance; Const.Simulate = buildSettings.Simulate; } [InitializeOnLoadMethod] private static void InitializeOnLoadMethod() { } } }