using System.IO; using UnityEditor; using UnityEditor.EditorTools; using UnityEngine; namespace NBC.Asset.Editor { [Id(TaskId.CopyToStreamingAssets)] public class CopyToStreamingAssets : BuildTask { public override void Run(BuildContext context) { var last = HistoryUtil.GetLastVersionHistory(); if (last != null) { last.CopyToStreamingAssets(); } else { Debug.LogError("copy version is null,version history is null"); } } } }