using System.Runtime.CompilerServices; using Fantasy; using Fantasy.Async; using Fantasy.Network; using System.Collections.Generic; #pragma warning disable CS8618 namespace Fantasy { public static class NetworkProtocolHelper { [MethodImpl(MethodImplOptions.AggressiveInlining)] public static async FTask C2Game_GetItemsRequest(this Session session, C2Game_GetItemsRequest C2Game_GetItemsRequest_request) { return (Game2C_GetItemsResponse)await session.Call(C2Game_GetItemsRequest_request); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static async FTask C2Game_GetItemsRequest(this Session session) { using var C2Game_GetItemsRequest_request = Fantasy.C2Game_GetItemsRequest.Create(); return (Game2C_GetItemsResponse)await session.Call(C2Game_GetItemsRequest_request); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static async FTask C2Game_UseItemRequest(this Session session, C2Game_UseItemRequest C2Game_UseItemRequest_request) { return (Game2C_UseItemResponse)await session.Call(C2Game_UseItemRequest_request); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static async FTask C2Game_UseItemRequest(this Session session, long itemId) { using var C2Game_UseItemRequest_request = Fantasy.C2Game_UseItemRequest.Create(); C2Game_UseItemRequest_request.ItemId = itemId; return (Game2C_UseItemResponse)await session.Call(C2Game_UseItemRequest_request); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static void Game2C_ItemChange(this Session session, Game2C_ItemChange Game2C_ItemChange_message) { session.Send(Game2C_ItemChange_message); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static void Game2C_ItemChange(this Session session, int type, List items, List removes) { using var Game2C_ItemChange_message = Fantasy.Game2C_ItemChange.Create(); Game2C_ItemChange_message.Type = type; Game2C_ItemChange_message.Items = items; Game2C_ItemChange_message.Removes = removes; session.Send(Game2C_ItemChange_message); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static async FTask C2Game_RigChangeRequest(this Session session, C2Game_RigChangeRequest C2Game_RigChangeRequest_request) { return (Game2C_RigChangeResponse)await session.Call(C2Game_RigChangeRequest_request); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static async FTask C2Game_RigChangeRequest(this Session session, long itemId, long rigId, long oldRigId, bool isAdd) { using var C2Game_RigChangeRequest_request = Fantasy.C2Game_RigChangeRequest.Create(); C2Game_RigChangeRequest_request.ItemId = itemId; C2Game_RigChangeRequest_request.RigId = rigId; C2Game_RigChangeRequest_request.OldRigId = oldRigId; C2Game_RigChangeRequest_request.IsAdd = isAdd; return (Game2C_RigChangeResponse)await session.Call(C2Game_RigChangeRequest_request); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static async FTask C2Game_SetSlotRequest(this Session session, C2Game_SetSlotRequest C2Game_SetSlotRequest_request) { return (Game2C_SetSlotResponse)await session.Call(C2Game_SetSlotRequest_request); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static async FTask C2Game_SetSlotRequest(this Session session, int index, long id) { using var C2Game_SetSlotRequest_request = Fantasy.C2Game_SetSlotRequest.Create(); C2Game_SetSlotRequest_request.Index = index; C2Game_SetSlotRequest_request.Id = id; return (Game2C_SetSlotResponse)await session.Call(C2Game_SetSlotRequest_request); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static async FTask C2Game_GetFishsRequest(this Session session, C2Game_GetFishsRequest C2Game_GetFishsRequest_request) { return (Game2C_GetFishsResponse)await session.Call(C2Game_GetFishsRequest_request); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static async FTask C2Game_GetFishsRequest(this Session session) { using var C2Game_GetFishsRequest_request = Fantasy.C2Game_GetFishsRequest.Create(); return (Game2C_GetFishsResponse)await session.Call(C2Game_GetFishsRequest_request); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static void Game2C_FishChange(this Session session, Game2C_FishChange Game2C_FishChange_message) { session.Send(Game2C_FishChange_message); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static void Game2C_FishChange(this Session session, int type, List fishs, List removes) { using var Game2C_FishChange_message = Fantasy.Game2C_FishChange.Create(); Game2C_FishChange_message.Type = type; Game2C_FishChange_message.Fishs = fishs; Game2C_FishChange_message.Removes = removes; session.Send(Game2C_FishChange_message); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static async FTask C2Game_SellFishRequest(this Session session, C2Game_SellFishRequest C2Game_SellFishRequest_request) { return (Game2C_SellFishResponse)await session.Call(C2Game_SellFishRequest_request); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static async FTask C2Game_SellFishRequest(this Session session, List ids) { using var C2Game_SellFishRequest_request = Fantasy.C2Game_SellFishRequest.Create(); C2Game_SellFishRequest_request.Ids = ids; return (Game2C_SellFishResponse)await session.Call(C2Game_SellFishRequest_request); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static async FTask C2Game_GetShopItemsRequest(this Session session, C2Game_GetShopItemsRequest C2Game_GetShopItemsRequest_request) { return (Game2C_GetShopItemsResponse)await session.Call(C2Game_GetShopItemsRequest_request); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static async FTask C2Game_GetShopItemsRequest(this Session session, uint shop) { using var C2Game_GetShopItemsRequest_request = Fantasy.C2Game_GetShopItemsRequest.Create(); C2Game_GetShopItemsRequest_request.Shop = shop; return (Game2C_GetShopItemsResponse)await session.Call(C2Game_GetShopItemsRequest_request); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static async FTask C2Game_BuyRequest(this Session session, C2Game_BuyRequest C2Game_BuyRequest_request) { return (Game2C_GetFishsResponse)await session.Call(C2Game_BuyRequest_request); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static async FTask C2Game_BuyRequest(this Session session, uint buyId) { using var C2Game_BuyRequest_request = Fantasy.C2Game_BuyRequest.Create(); C2Game_BuyRequest_request.BuyId = buyId; return (Game2C_GetFishsResponse)await session.Call(C2Game_BuyRequest_request); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static void Game2C_RewardNotify(this Session session, Game2C_RewardNotify Game2C_RewardNotify_message) { session.Send(Game2C_RewardNotify_message); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static void Game2C_RewardNotify(this Session session, List awards) { using var Game2C_RewardNotify_message = Fantasy.Game2C_RewardNotify.Create(); Game2C_RewardNotify_message.Awards = awards; session.Send(Game2C_RewardNotify_message); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static async FTask C2Game_GMRequest(this Session session, C2Game_GMRequest C2Game_GMRequest_request) { return (Game2C_GMResponse)await session.Call(C2Game_GMRequest_request); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static async FTask C2Game_GMRequest(this Session session, string cmd, string args) { using var C2Game_GMRequest_request = Fantasy.C2Game_GMRequest.Create(); C2Game_GMRequest_request.Cmd = cmd; C2Game_GMRequest_request.Args = args; return (Game2C_GMResponse)await session.Call(C2Game_GMRequest_request); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static async FTask C2Game_CreateRoomRequest(this Session session, C2Game_CreateRoomRequest C2Game_CreateRoomRequest_request) { return (Game2C_CreateRoomResponse)await session.Call(C2Game_CreateRoomRequest_request); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static async FTask C2Game_CreateRoomRequest(this Session session, int mapId) { using var C2Game_CreateRoomRequest_request = Fantasy.C2Game_CreateRoomRequest.Create(); C2Game_CreateRoomRequest_request.MapId = mapId; return (Game2C_CreateRoomResponse)await session.Call(C2Game_CreateRoomRequest_request); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static async FTask C2G_ExitRoomRequest(this Session session, C2G_ExitRoomRequest C2G_ExitRoomRequest_request) { return (G2C_ExitRoomResponse)await session.Call(C2G_ExitRoomRequest_request); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static async FTask C2G_ExitRoomRequest(this Session session, string roomCode) { using var C2G_ExitRoomRequest_request = Fantasy.C2G_ExitRoomRequest.Create(); C2G_ExitRoomRequest_request.RoomCode = roomCode; return (G2C_ExitRoomResponse)await session.Call(C2G_ExitRoomRequest_request); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static async FTask C2G_EnterMapRequest(this Session session, C2G_EnterMapRequest C2G_EnterMapRequest_request) { return (G2C_EnterMapResponse)await session.Call(C2G_EnterMapRequest_request); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static async FTask C2G_EnterMapRequest(this Session session, string roomCode, int mapId) { using var C2G_EnterMapRequest_request = Fantasy.C2G_EnterMapRequest.Create(); C2G_EnterMapRequest_request.RoomCode = roomCode; C2G_EnterMapRequest_request.MapId = mapId; return (G2C_EnterMapResponse)await session.Call(C2G_EnterMapRequest_request); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static void Game2C_ChangeMap(this Session session, Game2C_ChangeMap Game2C_ChangeMap_message) { session.Send(Game2C_ChangeMap_message); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static void Game2C_ChangeMap(this Session session, int mapId, int node) { using var Game2C_ChangeMap_message = Fantasy.Game2C_ChangeMap.Create(); Game2C_ChangeMap_message.MapId = mapId; Game2C_ChangeMap_message.Node = node; session.Send(Game2C_ChangeMap_message); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static async FTask C2A_LoginRequest(this Session session, C2A_LoginRequest C2A_LoginRequest_request) { return (A2C_LoginResponse)await session.Call(C2A_LoginRequest_request); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static async FTask C2A_LoginRequest(this Session session, string username, string password, int loginType, int region) { using var C2A_LoginRequest_request = Fantasy.C2A_LoginRequest.Create(); C2A_LoginRequest_request.Username = username; C2A_LoginRequest_request.Password = password; C2A_LoginRequest_request.LoginType = loginType; C2A_LoginRequest_request.Region = region; return (A2C_LoginResponse)await session.Call(C2A_LoginRequest_request); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static async FTask C2G_LoginRequest(this Session session, C2G_LoginRequest C2G_LoginRequest_request) { return (G2C_LoginResponse)await session.Call(C2G_LoginRequest_request); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static async FTask C2G_LoginRequest(this Session session, string toKen) { using var C2G_LoginRequest_request = Fantasy.C2G_LoginRequest.Create(); C2G_LoginRequest_request.ToKen = toKen; return (G2C_LoginResponse)await session.Call(C2G_LoginRequest_request); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static void G2C_RepeatLogin(this Session session, G2C_RepeatLogin G2C_RepeatLogin_message) { session.Send(G2C_RepeatLogin_message); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static void G2C_RepeatLogin(this Session session) { using var message = Fantasy.G2C_RepeatLogin.Create(); session.Send(message); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static async FTask C2Game_GetRoleInfoRequest(this Session session, C2Game_GetRoleInfoRequest C2Game_GetRoleInfoRequest_request) { return (Game2C_GetRoleInfoResponse)await session.Call(C2Game_GetRoleInfoRequest_request); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static async FTask C2Game_GetRoleInfoRequest(this Session session) { using var C2Game_GetRoleInfoRequest_request = Fantasy.C2Game_GetRoleInfoRequest.Create(); return (Game2C_GetRoleInfoResponse)await session.Call(C2Game_GetRoleInfoRequest_request); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static void Game2C_RoleEnterRoomNotify(this Session session, Game2C_RoleEnterRoomNotify Game2C_RoleEnterRoomNotify_message) { session.Send(Game2C_RoleEnterRoomNotify_message); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static void Game2C_RoleEnterRoomNotify(this Session session, MapUnitInfo info) { using var Game2C_RoleEnterRoomNotify_message = Fantasy.Game2C_RoleEnterRoomNotify.Create(); Game2C_RoleEnterRoomNotify_message.Info = info; session.Send(Game2C_RoleEnterRoomNotify_message); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static void Game2C_RoleExitRoomNotify(this Session session, Game2C_RoleExitRoomNotify Game2C_RoleExitRoomNotify_message) { session.Send(Game2C_RoleExitRoomNotify_message); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static void Game2C_RoleExitRoomNotify(this Session session, long id) { using var Game2C_RoleExitRoomNotify_message = Fantasy.Game2C_RoleExitRoomNotify.Create(); Game2C_RoleExitRoomNotify_message.Id = id; session.Send(Game2C_RoleExitRoomNotify_message); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static async FTask C2Game_TakeItemRequest(this Session session, C2Game_TakeItemRequest C2Game_TakeItemRequest_request) { return (Game2C_TakeItemResponse)await session.Call(C2Game_TakeItemRequest_request); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static async FTask C2Game_TakeItemRequest(this Session session, int id, bool task) { using var C2Game_TakeItemRequest_request = Fantasy.C2Game_TakeItemRequest.Create(); C2Game_TakeItemRequest_request.Id = id; C2Game_TakeItemRequest_request.Task = task; return (Game2C_TakeItemResponse)await session.Call(C2Game_TakeItemRequest_request); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static void C2Game_RolePropertyChange(this Session session, C2Game_RolePropertyChange C2Game_RolePropertyChange_message) { session.Send(C2Game_RolePropertyChange_message); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static void C2Game_RolePropertyChange(this Session session, List propertys) { using var C2Game_RolePropertyChange_message = Fantasy.C2Game_RolePropertyChange.Create(); C2Game_RolePropertyChange_message.Propertys = propertys; session.Send(C2Game_RolePropertyChange_message); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static void Game2C_RoleStateNotify(this Session session, Game2C_RoleStateNotify Game2C_RoleStateNotify_message) { session.Send(Game2C_RoleStateNotify_message); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static void Game2C_RoleStateNotify(this Session session, long id, UnitStateInfo state) { using var Game2C_RoleStateNotify_message = Fantasy.Game2C_RoleStateNotify.Create(); Game2C_RoleStateNotify_message.Id = id; Game2C_RoleStateNotify_message.State = state; session.Send(Game2C_RoleStateNotify_message); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static void Game2C_RoleGearChangeNotify(this Session session, Game2C_RoleGearChangeNotify Game2C_RoleGearChangeNotify_message) { session.Send(Game2C_RoleGearChangeNotify_message); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static void Game2C_RoleGearChangeNotify(this Session session, long id, List gears) { using var Game2C_RoleGearChangeNotify_message = Fantasy.Game2C_RoleGearChangeNotify.Create(); Game2C_RoleGearChangeNotify_message.Id = id; Game2C_RoleGearChangeNotify_message.Gears = gears; session.Send(Game2C_RoleGearChangeNotify_message); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static void Game2C_RolePropertyChangeNotify(this Session session, Game2C_RolePropertyChangeNotify Game2C_RolePropertyChangeNotify_message) { session.Send(Game2C_RolePropertyChangeNotify_message); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static void Game2C_RolePropertyChangeNotify(this Session session, long id, List propertys) { using var Game2C_RolePropertyChangeNotify_message = Fantasy.Game2C_RolePropertyChangeNotify.Create(); Game2C_RolePropertyChangeNotify_message.Id = id; Game2C_RolePropertyChangeNotify_message.Propertys = propertys; session.Send(Game2C_RolePropertyChangeNotify_message); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static void C2Game_Move(this Session session, C2Game_Move C2Game_Move_message) { session.Send(C2Game_Move_message); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static void C2Game_Move(this Session session, Vector3Info position, Vector3Info rotation, Vector3Info direction, bool isStop, bool isRun, long timestamp) { using var C2Game_Move_message = Fantasy.C2Game_Move.Create(); C2Game_Move_message.Position = position; C2Game_Move_message.Rotation = rotation; C2Game_Move_message.Direction = direction; C2Game_Move_message.IsStop = isStop; C2Game_Move_message.IsRun = isRun; C2Game_Move_message.Timestamp = timestamp; session.Send(C2Game_Move_message); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static void C2Game_Look(this Session session, C2Game_Look C2Game_Look_message) { session.Send(C2Game_Look_message); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static void C2Game_Look(this Session session, Vector3Info rotation, long timestamp) { using var C2Game_Look_message = Fantasy.C2Game_Look.Create(); C2Game_Look_message.Rotation = rotation; C2Game_Look_message.Timestamp = timestamp; session.Send(C2Game_Look_message); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static void Game2C_MoveNotify(this Session session, Game2C_MoveNotify Game2C_MoveNotify_message) { session.Send(Game2C_MoveNotify_message); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static void Game2C_MoveNotify(this Session session, long id, Vector3Info position, Vector3Info rotation, Vector3Info direction, bool isStop, bool isRun, long timestamp) { using var Game2C_MoveNotify_message = Fantasy.Game2C_MoveNotify.Create(); Game2C_MoveNotify_message.Id = id; Game2C_MoveNotify_message.Position = position; Game2C_MoveNotify_message.Rotation = rotation; Game2C_MoveNotify_message.Direction = direction; Game2C_MoveNotify_message.IsStop = isStop; Game2C_MoveNotify_message.IsRun = isRun; Game2C_MoveNotify_message.Timestamp = timestamp; session.Send(Game2C_MoveNotify_message); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static void Game2C_LookeNotify(this Session session, Game2C_LookeNotify Game2C_LookeNotify_message) { session.Send(Game2C_LookeNotify_message); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static void Game2C_LookeNotify(this Session session, long id, Vector3Info rotation, long timestamp) { using var Game2C_LookeNotify_message = Fantasy.Game2C_LookeNotify.Create(); Game2C_LookeNotify_message.Id = id; Game2C_LookeNotify_message.Rotation = rotation; Game2C_LookeNotify_message.Timestamp = timestamp; session.Send(Game2C_LookeNotify_message); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static async FTask C2Game_GetConversationsRequest(this Session session, C2Game_GetConversationsRequest C2Game_GetConversationsRequest_request) { return (Game2C_GetConversationsResponse)await session.Call(C2Game_GetConversationsRequest_request); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static async FTask C2Game_GetConversationsRequest(this Session session) { using var C2Game_GetConversationsRequest_request = Fantasy.C2Game_GetConversationsRequest.Create(); return (Game2C_GetConversationsResponse)await session.Call(C2Game_GetConversationsRequest_request); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static async FTask C2Game_SendMailRequest(this Session session, C2Game_SendMailRequest C2Game_SendMailRequest_request) { return (Game2C_SendMailResponse)await session.Call(C2Game_SendMailRequest_request); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static async FTask C2Game_SendMailRequest(this Session session, long target, string content, List items) { using var C2Game_SendMailRequest_request = Fantasy.C2Game_SendMailRequest.Create(); C2Game_SendMailRequest_request.Target = target; C2Game_SendMailRequest_request.Content = content; C2Game_SendMailRequest_request.Items = items; return (Game2C_SendMailResponse)await session.Call(C2Game_SendMailRequest_request); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static async FTask C2Game_DeleteMailRequest(this Session session, C2Game_DeleteMailRequest C2Game_DeleteMailRequest_request) { return (Game2C_DeleteMailResponse)await session.Call(C2Game_DeleteMailRequest_request); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static async FTask C2Game_DeleteMailRequest(this Session session, long id) { using var C2Game_DeleteMailRequest_request = Fantasy.C2Game_DeleteMailRequest.Create(); C2Game_DeleteMailRequest_request.Id = id; return (Game2C_DeleteMailResponse)await session.Call(C2Game_DeleteMailRequest_request); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static void Game2C_HaveMail(this Session session, Game2C_HaveMail Game2C_HaveMail_message) { session.Send(Game2C_HaveMail_message); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static void Game2C_HaveMail(this Session session, MailInfo mail, string key) { using var Game2C_HaveMail_message = Fantasy.Game2C_HaveMail.Create(); Game2C_HaveMail_message.Mail = mail; Game2C_HaveMail_message.Key = key; session.Send(Game2C_HaveMail_message); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static void Game2C_MailState(this Session session, Game2C_MailState Game2C_MailState_message) { session.Send(Game2C_MailState_message); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static void Game2C_MailState(this Session session, int mailState, long mailId) { using var Game2C_MailState_message = Fantasy.Game2C_MailState.Create(); Game2C_MailState_message.MailState = mailState; Game2C_MailState_message.MailId = mailId; session.Send(Game2C_MailState_message); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static async FTask C2Game_SendMessageRequest(this Session session, C2Game_SendMessageRequest C2Game_SendMessageRequest_request) { return (Game2C_SendMessageResponse)await session.Call(C2Game_SendMessageRequest_request); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static async FTask C2Game_SendMessageRequest(this Session session, ChatInfoTree chatInfoTree) { using var C2Game_SendMessageRequest_request = Fantasy.C2Game_SendMessageRequest.Create(); C2Game_SendMessageRequest_request.ChatInfoTree = chatInfoTree; return (Game2C_SendMessageResponse)await session.Call(C2Game_SendMessageRequest_request); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static void Game2C_Message(this Session session, Game2C_Message Game2C_Message_message) { session.Send(Game2C_Message_message); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static void Game2C_Message(this Session session, ChatInfoTree chatInfoTree) { using var Game2C_Message_message = Fantasy.Game2C_Message.Create(); Game2C_Message_message.ChatInfoTree = chatInfoTree; session.Send(Game2C_Message_message); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static async FTask C2Game_CreateChannelRequest(this Session session, C2Game_CreateChannelRequest C2Game_CreateChannelRequest_request) { return (Game2C_CreateChannelResponse)await session.Call(C2Game_CreateChannelRequest_request); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static async FTask C2Game_CreateChannelRequest(this Session session, string name) { using var C2Game_CreateChannelRequest_request = Fantasy.C2Game_CreateChannelRequest.Create(); C2Game_CreateChannelRequest_request.Name = name; return (Game2C_CreateChannelResponse)await session.Call(C2Game_CreateChannelRequest_request); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static async FTask C2Game_JoinChannelRequest(this Session session, C2Game_JoinChannelRequest C2Game_JoinChannelRequest_request) { return (Game2C_JoinChannelResponse)await session.Call(C2Game_JoinChannelRequest_request); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static async FTask C2Game_JoinChannelRequest(this Session session, long target) { using var C2Game_JoinChannelRequest_request = Fantasy.C2Game_JoinChannelRequest.Create(); C2Game_JoinChannelRequest_request.Target = target; return (Game2C_JoinChannelResponse)await session.Call(C2Game_JoinChannelRequest_request); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static async FTask C2Game_CreateClubRequest(this Session session, C2Game_CreateClubRequest C2Game_CreateClubRequest_request) { return (Game2C_CreateClubResponse)await session.Call(C2Game_CreateClubRequest_request); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static async FTask C2Game_CreateClubRequest(this Session session, string name) { using var C2Game_CreateClubRequest_request = Fantasy.C2Game_CreateClubRequest.Create(); C2Game_CreateClubRequest_request.Name = name; return (Game2C_CreateClubResponse)await session.Call(C2Game_CreateClubRequest_request); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static async FTask C2Game_GetClubInfoRequest(this Session session, C2Game_GetClubInfoRequest C2Game_GetClubInfoRequest_request) { return (Game2C_GetClubInfoResponse)await session.Call(C2Game_GetClubInfoRequest_request); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static async FTask C2Game_GetClubInfoRequest(this Session session, long clubId) { using var C2Game_GetClubInfoRequest_request = Fantasy.C2Game_GetClubInfoRequest.Create(); C2Game_GetClubInfoRequest_request.ClubId = clubId; return (Game2C_GetClubInfoResponse)await session.Call(C2Game_GetClubInfoRequest_request); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static async FTask C2Game_GetMemberListRequest(this Session session, C2Game_GetMemberListRequest C2Game_GetMemberListRequest_request) { return (Game2C_GetMemberListResponse)await session.Call(C2Game_GetMemberListRequest_request); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static async FTask C2Game_GetMemberListRequest(this Session session, long clubId) { using var C2Game_GetMemberListRequest_request = Fantasy.C2Game_GetMemberListRequest.Create(); C2Game_GetMemberListRequest_request.ClubId = clubId; return (Game2C_GetMemberListResponse)await session.Call(C2Game_GetMemberListRequest_request); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static async FTask C2Game_GetClubListRequest(this Session session, C2Game_GetClubListRequest C2Game_GetClubListRequest_request) { return (Game2C_GetClubListResponse)await session.Call(C2Game_GetClubListRequest_request); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static async FTask C2Game_GetClubListRequest(this Session session) { using var C2Game_GetClubListRequest_request = Fantasy.C2Game_GetClubListRequest.Create(); return (Game2C_GetClubListResponse)await session.Call(C2Game_GetClubListRequest_request); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static async FTask C2Game_JoinClubRequest(this Session session, C2Game_JoinClubRequest C2Game_JoinClubRequest_request) { return (Game2C_JoinClubResponse)await session.Call(C2Game_JoinClubRequest_request); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static async FTask C2Game_JoinClubRequest(this Session session, long clubId) { using var C2Game_JoinClubRequest_request = Fantasy.C2Game_JoinClubRequest.Create(); C2Game_JoinClubRequest_request.ClubId = clubId; return (Game2C_JoinClubResponse)await session.Call(C2Game_JoinClubRequest_request); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static async FTask C2Game_LeaveClubRequest(this Session session, C2Game_LeaveClubRequest C2Game_LeaveClubRequest_request) { return (Game2C_LeaveClubResponse)await session.Call(C2Game_LeaveClubRequest_request); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static async FTask C2Game_LeaveClubRequest(this Session session, long clubId) { using var C2Game_LeaveClubRequest_request = Fantasy.C2Game_LeaveClubRequest.Create(); C2Game_LeaveClubRequest_request.ClubId = clubId; return (Game2C_LeaveClubResponse)await session.Call(C2Game_LeaveClubRequest_request); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static async FTask C2Game_DissolveClubRequest(this Session session, C2Game_DissolveClubRequest C2Game_DissolveClubRequest_request) { return (Game2C_DissolveClubResponse)await session.Call(C2Game_DissolveClubRequest_request); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static async FTask C2Game_DissolveClubRequest(this Session session, long clubId) { using var C2Game_DissolveClubRequest_request = Fantasy.C2Game_DissolveClubRequest.Create(); C2Game_DissolveClubRequest_request.ClubId = clubId; return (Game2C_DissolveClubResponse)await session.Call(C2Game_DissolveClubRequest_request); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static async FTask C2Game_DisposeJoinRequest(this Session session, C2Game_DisposeJoinRequest C2Game_DisposeJoinRequest_request) { return (Game2C_DisposeJoinResponse)await session.Call(C2Game_DisposeJoinRequest_request); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static async FTask C2Game_DisposeJoinRequest(this Session session, long clubId, long applicantId, int agree) { using var C2Game_DisposeJoinRequest_request = Fantasy.C2Game_DisposeJoinRequest.Create(); C2Game_DisposeJoinRequest_request.ClubId = clubId; C2Game_DisposeJoinRequest_request.ApplicantId = applicantId; C2Game_DisposeJoinRequest_request.Agree = agree; return (Game2C_DisposeJoinResponse)await session.Call(C2Game_DisposeJoinRequest_request); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static void Game2C_ClubChange(this Session session, Game2C_ClubChange Game2C_ClubChange_message) { session.Send(Game2C_ClubChange_message); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static void Game2C_ClubChange(this Session session, ClubInfo club, int changeType) { using var Game2C_ClubChange_message = Fantasy.Game2C_ClubChange.Create(); Game2C_ClubChange_message.Club = club; Game2C_ClubChange_message.ChangeType = changeType; session.Send(Game2C_ClubChange_message); } } }