namespace NBF { public abstract class PlayerDriveBase { protected PlayerCharacter Character; protected FPlayer Player; public void Start(PlayerCharacter character) { Player = character.gameObject.GetComponent(); Character = character; OnStart(); } public void Update() { OnUpdate(); } public void LateUpdate() { OnLateUpdate(); } public void FixedUpdate() { OnFixedUpdate(); } public virtual void OnDestroy() { } protected virtual void OnStart() { } protected virtual void OnUpdate() { } protected virtual void OnLateUpdate() { } protected virtual void OnFixedUpdate() { } } }