using Fantasy.Async;
using Fantasy.Entitas;
using UnityEngine;
namespace NBF
{
///
/// 玩家物品视图组件
///
public class PlayerItemView : Entity
{
public PlayerItem Item { get; protected set; }
///
/// 竿子
///
public FRod Rod { get; private set; }
public async FTask InitShow(PlayerItem item)
{
Item = item;
var itemConfig = Game.Tables.TbItem.Get(Item.ConfigID);
Rod = itemConfig.InstantiateAndComponent(SceneSettings.Instance.GearNode, Vector3.zero,
Quaternion.identity);
await Rod.InitRod(Item);
}
}
}