namespace NBF
{
public static class States
{
public const uint None = 0;
public static class Fish
{
///
/// 攻击
///
public const uint Attack = 1;
///
/// 吃饵
///
public const uint Bite = 2;
///
/// 销毁
///
public const uint Destroy = 3;
///
/// 逃避
///
public const uint Escape = 4;
///
/// 中钩
///
public const uint Hooked = 5;
///
/// 捕食攻击
///
public const uint PredatorAttack = 6;
///
/// 捕食者游泳
///
public const uint PredatorSwim = 7;
///
/// 显示大鱼
///
public const uint ShowBig = 8;
///
/// 显示小鱼
///
public const uint ShowSmall = 9;
///
/// 游动
///
public const uint Swim = 10;
///
/// 游走
///
public const uint SwimAway = 11;
}
public static class Float
{
public const uint Broken = 1;
public const uint Floating = 2;
public const uint Flying = 3;
public const uint Hanging = 4;
public const uint Hidden = 5;
public const uint Hitched = 6;
public const uint IdlePitch = 7;
public const uint OnTip = 8;
public const uint Pitching = 9;
public const uint ShowBigFish = 10;
public const uint ShowItem = 11;
public const uint ShowSmallFish = 12;
public const uint Swallowed = 13;
}
public static class Hook
{
public const uint Floating = 1;
public const uint Flying = 2;
public const uint Hanging = 3;
public const uint Hidden = 4;
public const uint Hitched = 5;
public const uint Showing = 6;
}
public static class Lure
{
public const uint Broken = 1;
public const uint Floating = 2;
public const uint Flying = 3;
public const uint Hanging = 4;
public const uint Hidden = 5;
public const uint Hitched = 6;
public const uint IdlePitch = 7;
public const uint OnTip = 8;
public const uint Pitching = 9;
public const uint ShowBigFish = 10;
public const uint ShowItem = 11;
public const uint ShowSmallFish = 12;
public const uint Swallowed = 13;
}
}
}