using UnityEngine; using UnityEngine.UI; namespace NBF.Blur { public class TestBlur : MonoBehaviour { public RawImage raw; public void Test() { Shader.SetGlobalInt("_UIBlurRefresh", 1); // var blur = URPRendererFeatureUtil.GetRendererFeature(); // blur?.RefreshOnce(); } void LateUpdate() { if (!raw) return; raw.texture = Shader.GetGlobalTexture("_UIBlurTexture"); } } }