using UnityEngine; namespace GeNa.Core { public class Spline : GeNaSpline { /// /// Creates a Spline with a given Name /// /// /// public static Spline CreateSpline(string name) { GameObject genaGo = new GameObject(name); // GeNa Spawner GameObject parent = GeNaUtility.GeNaSplinesTransform.gameObject; // Reparent it genaGo.transform.SetParent(parent.transform); // Add & Return Spline Component Spline spline = genaGo.AddComponent(); spline.Name = name; return spline; } } }