using UnityEngine; using UnityEditor; #if GeNa_HDRP using UnityEngine.Rendering.HighDefinition; #endif namespace GeNa.Core { [InitializeOnLoad] public class SRPRiverEvents { static SRPRiverEvents() { GeNaEvents.SetHDRPRiverCam = SetHDRPRiverCam; } public static bool SetHDRPRiverCam(GameObject captureCameraObj) { #if GeNa_HDRP HDAdditionalCameraData camData = captureCameraObj.AddComponent(); camData.backgroundColorHDR = new Color(0f, 0f, 0f); camData.volumeLayerMask = 0; #endif return true; } } }