using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using GeNa.Core;
///
/// This derrived class of the RoadCrossSection class is used to override
/// the cross section used by a GeNa Road Extention to create Road Meshes.
/// Place an instance of this component onto a GeNa Spline GameObject.
///
public class RoadCrossSectionOverrideExample : RoadCrossSectionOverride
{
RoadCrossSection roadCrossSection = new RoadCrossSection(_points, _normals);
private static readonly Vector2[] _points = new Vector2[]
{
new Vector2(-0.5f, 0.04f),
new Vector2(-0.48f, 0.04f),
new Vector2(-0.47f, 0.026f),
new Vector2(-0.4f, 0.025f),
new Vector2(0.4f, 0.025f),
new Vector2(0.47f, 0.026f),
new Vector2(0.48f, 0.04f),
new Vector2(0.5f, 0.04f)
};
private static readonly Vector2[] _normals = new Vector2[]
{
new Vector2(0.0f, 1.0f),
new Vector2(0.0f, 1.0f),
new Vector2(0.707f, 0.707f),
new Vector2(0.0f, 1.0f),
new Vector2(0.0f, 1.0f),
new Vector2(-0.707f, 0.707f),
new Vector2(0.0f, 1.0f),
new Vector2(0.0f, 1.0f)
};
///
/// Return a RoadCrossSection instance for overriding
/// the cross section used by the GeNa Road Extension
/// to generate the road meshe(s).
/// Note that the number of points and normals must be even, and the same size.
///
///
public override RoadCrossSection GetRoadCrossSection()
{
return roadCrossSection;
}
}