using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace ProceduralWorlds.Setup
{
[System.Serializable]
public class PWPackageConfig
{
public string m_packageID;
public PWPackageAction m_lastAction;
public int m_majorVersion;
public int m_minorVersion;
public int m_patchVersion;
public double m_installTimeStamp = 0;
}
///
/// Holds the user-made configuration about which package is installed, and which is not.
/// This scriptable object will then "survive" updates in the User data folder to keep the configuration alive across updates.
///
public class PWPackageConfigSettings : ScriptableObject
{
public List m_pWPackageConfigs = new List();
}
}