%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: M_Fir_02_Cross m_Shader: {fileID: 4800000, guid: 7bd9a74c0a3251f429b6131c73340f07, type: 3} m_Parent: {fileID: 0} m_ModifiedSerializedProperties: 0 m_ValidKeywords: [] m_InvalidKeywords: - _KEYWORD0_ON - _WINDVERTEXCOLORMAINR_ON m_LightmapFlags: 4 m_EnableInstancingVariants: 1 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 stringTagMap: {} disabledShaderPasses: [] m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: - _BaseColorMap: m_Texture: {fileID: 2800000, guid: bf0e6e3094417e0499408282a72dccf7, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 2800000, guid: c9ca3d403d284d54e933498cac14a5a4, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _DetailAlbedoMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _DetailMask: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _DetailNormalMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _EmissionMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: m_Texture: {fileID: 2800000, guid: adb266a9a5a63954fb74bd28662b858f, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MaskMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MetalicRAOGSmothnessA: m_Texture: {fileID: 2800000, guid: f39f6bc6ea266c048be3fb238b793654, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MetallicGlossMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _NormalMap: m_Texture: {fileID: 2800000, guid: 561eb40787ade1f4cabbf5906b840ac9, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _OcclusionMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _ParallaxMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _SpecGlossMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _texcoord: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - unity_Lightmaps: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - unity_LightmapsInd: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - unity_ShadowMasks: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} m_Ints: [] m_Floats: - _AO: 1 - _AORemapMax: 1 - _AORemapMin: 0 - _AlphaCutOut: 0.5 - _AlphaCutoff: 0.65 - _AmbientOcclusionPower: 1 - _Brightness: 4.79 - _BumpScale: 1 - _ColorNoiseSpread: 2 - _CullFarDistance: 20 - _CullFarStart: 60 - _Cutoff: 0.65 - _DetailNormalMapScale: 1 - _DistanceBlend: 0 - _Drag: 0.3 - _DstBlend: 0 - _GlossMapScale: 1 - _Glossiness: 0 - _GlossyReflections: 1 - _HeightDrag: 0 - _InitialBend: 1 - _InvertBackfaceNormal: 0 - _Keyword0: 1 - _MaskClipValue: 0.7 - _MetalicPower: 1 - _Metallic: 0.06 - _Mode: 1 - _NormalScale: 1 - _OcclusionStrength: 1 - _Parallax: 0.02 - _QueueControl: 0 - _QueueOffset: 0 - _ShiverDirectionality: 0 - _ShiverDrag: 0 - _Smooothness: 0.06 - _SmoothnessRemapMax: 0.1 - _SmoothnessRemapMin: 0 - _SmoothnessTextureChannel: 0 - _SmothnessPower: 1 - _Specular: 0.1 - _SpecularHighlights: 1 - _SrcBlend: 1 - _Stiffness: 1 - _TransAmbient: 0 - _TransDirect: 0.258 - _TransNormalDistortion: 1 - _TransScattering: 1 - _TransShadow: 0 - _Translucency: 50 - _UVSec: 0 - _WindColorMix: 0 - _WindColorThreshold: 1 - _WindNoisePower: 0 - _WindNormalInfluence: 0 - _WindPower: 0.25 - _WindPowerDirectionX: 1 - _WindPowerDirectionZ: 0.3 - _WindVertexColorMainR: 1 - _WindVertexColorMainRNoiseB: 0 - _ZWrite: 1 - __dirty: 0 m_Colors: - NewNormal: {r: 0, g: 0, b: 0, a: 0} - _Color: {r: 1, g: 1, b: 1, a: 1} - _ColorAdjustment: {r: 1.8, g: 1.8, b: 1.6, a: 0} - _DryColor: {r: 0.745283, g: 0.7201153, b: 0.622241, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _HealthyColor: {r: 0.9150943, g: 0.9150943, b: 0.9150943, a: 1} - _NewNormal: {r: 1, g: 1, b: 1, a: 1} - _SpecColor: {r: 0, g: 0, b: 0, a: 1} - _TilingOffset: {r: 1, g: 1, b: 0, a: 0} - _Tiling_and_Offset: {r: 1, g: 1, b: 0, a: 0} - _TranslucencyColor: {r: 0.34034553, g: 0.48529398, b: 0.14630184, a: 0} - _Vector0: {r: 1, g: 1, b: 1, a: 0} - _VertexNormalMultiply: {r: 0, g: 0, b: 0, a: 0} - _WindColorInfluence: {r: 0, g: 0, b: 0, a: 0} - _WindColorMultiply: {r: 1, g: 1, b: 1, a: 0} m_BuildTextureStacks: []