using UnityEngine;
namespace ECM2.Examples
{
///
/// Shows how to use the new (introduced in v1.4) Character Pause method to pause / resume a Character.
/// When paused, a Character prevents any interaction.
///
public class CharacterPause : MonoBehaviour
{
private Character _character;
private void Awake()
{
_character = GetComponent();
}
private void Update()
{
// Toggle Character pause
if (Input.GetKeyDown(KeyCode.P))
_character.Pause(!_character.isPaused);
}
}
}