using UnityEngine.InputSystem;
namespace ECM2.Examples.Glide
{
///
/// Extends default Character Input to handle GlideAbility Input.
///
public class GlideInput : CharacterInput
{
private GlideAbility _glideAbility;
///
/// Extend OnJump handler to add GlideAbility input support.
///
public override void OnJump(InputAction.CallbackContext context)
{
// Call base method implementation (handle jump)
base.OnJump(context);
if (context.started)
_glideAbility.Glide();
else if (context.canceled)
_glideAbility.StopGliding();
}
protected override void Awake()
{
base.Awake();
// Cache Glide Ability
_glideAbility = GetComponent();
}
}
}