using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Events; using UnityEngine.UI; namespace CC { public class Option_Tint_Buttons : MonoBehaviour, ICustomizerUI { public CC_Property property; public List tints = new List(); public GameObject buttonPrefab; public UnityEvent customEvent; private CharacterCustomization customizer; private void Start() { var buttonDefault = GetComponentInChildren