using System.Collections.Generic; using UnityEngine; namespace CC { [CreateAssetMenu(fileName = "Hair", menuName = "ScriptableObjects/Hair")] public class scrObj_Hair : ScriptableObject { [System.Serializable] public class Hairstyle { public string Name; public GameObject Mesh; public Texture2D ShadowMap; public bool AddCopyPoseScript; public Sprite Icon; } public List Hairstyles = new List(); public CC_Property SkinShadowMapProperty; public CC_Property HairTintProperty; } }