浮漂修改

This commit is contained in:
2026-02-27 00:40:45 +08:00
parent 9a92e30a5f
commit fedef338c1
11 changed files with 1268 additions and 175 deletions

View File

@@ -70,6 +70,7 @@ MonoBehaviour:
groundCastDistance: 2.5
groundSampleStep: 3
groundInterpolate: 1
groundUpdateEvery: 1
renderSubdivisionsIdle: 6
renderSubdivisionsMoving: 2
movingSpeedThreshold: 2
@@ -453,6 +454,7 @@ GameObject:
- component: {fileID: 54298866000586118}
- component: {fileID: 153691655494134957}
- component: {fileID: 2717383850592950062}
- component: {fileID: 3104700584461846010}
m_Layer: 16
m_Name: Float
m_TagString: Untagged
@@ -618,6 +620,30 @@ MonoBehaviour:
m_EditorClassIdentifier: Assembly-CSharp::NBF.BobberController
_rbody: {fileID: 54298866000586118}
joint: {fileID: 153691655494134957}
_buoyancy: {fileID: 3104700584461846010}
--- !u!114 &3104700584461846010
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1858052053854210}
m_Enabled: 0
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: dd1aa9f0de8b435448c6893ecc60d021, type: 3}
m_Name:
m_EditorClassIdentifier: Assembly-CSharp::Buoyancy
includeDeformation: 1
sphereRadiusApproximation: 0.1
waveForceMultiplier: 0.01
currentSpeedMultiplier: 0.01
dragMultiplier: 1
defaultRigidbodyDrag: 5
underwaterRigidbodyAngularDrag: 5
overwaterRigidbodyAngularDrag: 1
surfaceTensionDamping: 10
applyForceWithRandomOffset: 0
drawDebug: 1
--- !u!1 &1933124697579601
GameObject:
m_ObjectHideFlags: 0
@@ -688,6 +714,7 @@ MonoBehaviour:
groundCastDistance: 2.5
groundSampleStep: 3
groundInterpolate: 1
groundUpdateEvery: 1
renderSubdivisionsIdle: 6
renderSubdivisionsMoving: 2
movingSpeedThreshold: 2