大修改调整

This commit is contained in:
2026-01-11 23:58:02 +08:00
parent ca68084264
commit f7d44f1f8d
72 changed files with 584396 additions and 20533 deletions

View File

@@ -18,36 +18,62 @@ namespace NBF
#region
public static readonly int IsSwiming = Animator.StringToHash("Swim");
public static readonly int ThrowFar = Animator.StringToHash("ThrowFar");
public static readonly int BoatDriving = Animator.StringToHash("BoatDriving");
public static readonly int BaitInWater = Animator.StringToHash("BaitInWater");
public static readonly int HeldRod = Animator.StringToHash("HeldRod");
public static readonly int RodArming = Animator.StringToHash("RodArming");
// public static readonly int IsSwiming = Animator.StringToHash("Swim");
//
// public static readonly int ThrowFar = Animator.StringToHash("ThrowFar");
//
// public static readonly int BoatDriving = Animator.StringToHash("BoatDriving");
//
// public static readonly int BaitInWater = Animator.StringToHash("BaitInWater");
//
// public static readonly int HeldRod = Animator.StringToHash("HeldRod");
//
// public static readonly int RodArming = Animator.StringToHash("RodArming");
public static readonly int Forward = Animator.StringToHash("Forward");
public static readonly int Turn = Animator.StringToHash("Turn");
public static readonly int OnGround = Animator.StringToHash("OnGround");
public static readonly int RodRight = Animator.StringToHash("rod right");
public static readonly int RodForward = Animator.StringToHash("rod forward");
public static readonly int PreciseCast = Animator.StringToHash("Precise Cast");
public static readonly int PreciseIdle = Animator.StringToHash("Precise Idle");
public static readonly int OnGroundHash = Animator.StringToHash("OnGround");
public static readonly int PrepareThrowHash = Animator.StringToHash("PrepareThrow");
public static readonly int StartThrowHash = Animator.StringToHash("StartThrow");
public static readonly int BaitThrownHash = Animator.StringToHash("BaitThrown");
private static readonly int FishingUpHash = Animator.StringToHash("FishingUp");
public static readonly string LureRodLayer = "LureRod";
public static readonly string HandRodLayer = "HandRod";
public float FishingUp
{
get => _Animator.GetFloat(FishingUpHash);
set => _Animator.SetFloat(FishingUpHash, value);
}
public bool OnGround
{
get => _Animator.GetBool(OnGroundHash);
set => _Animator.SetBool(OnGroundHash, value);
}
public bool StartThrow
{
get => _Animator.GetBool(StartThrowHash);
set => _Animator.SetBool(StartThrowHash, value);
}
public bool BaitThrown
{
get => _Animator.GetBool(BaitThrownHash);
set => _Animator.SetBool(BaitThrownHash, value);
}
public bool PrepareThrow
{
get => _Animator.GetBool(PrepareThrowHash);
set => _Animator.SetBool(PrepareThrowHash, value);
}
#endregion
@@ -64,6 +90,7 @@ namespace NBF
Player.Data.OnStateChange += PlayerFSMState_OnValueChanged;
}
private void OnDestroy()
{
Player.OnFishingSetEquiped -= OnFishingSetEquiped_OnRaised;
@@ -78,21 +105,6 @@ namespace NBF
_IK.SetBipedLeftHandIK(enabled: false, null);
}
private void OnCastLure()
{
Player.Data.State = PlayerState.baitFlies;
// SFXGameManagement.PlaySound("Cast Fishing Rod", base.transform);
}
private void OnBailUnnarm()
{
// if (IsThrowButtonPressed.Value)
// {
// _Animator.SetBool(ThrowFar, value: true);
// Player.Data.State = PlayerState.casting;
// OnBailOpen?.Invoke();
// }
}
private void OnFishingSetEquiped_OnRaised(FHandItem item)
{
@@ -107,16 +119,6 @@ namespace NBF
}
}
private void PlayAnimation(string state, string layer)
{
_Animator.CrossFade(state, 0.3f, _Animator.GetLayerIndex(layer));
}
public void PlayPreciseCastAnimation()
{
_Animator.SetBool(PreciseIdle, value: false);
_Animator.SetTrigger(PreciseCast);
}
public void SetLayerWeight(string layer, float weight)
{
@@ -125,94 +127,119 @@ namespace NBF
private void PlayerFSMState_OnValueChanged(PlayerState state)
{
switch (Player.Data.PreviousState)
{
case PlayerState.vehicle:
_IsInVehicle = false;
_Animator.SetBool(BoatDriving, value: false);
break;
case PlayerState.swiming:
_Animator.SetBool(IsSwiming, value: false);
break;
case PlayerState.preciseCastIdle:
_Animator.SetBool(PreciseIdle, value: false);
break;
case PlayerState.prepare:
_Animator.SetBool(RodArming, value: false);
break;
case PlayerState.casting:
_Animator.SetBool(ThrowFar, value: false);
break;
case PlayerState.collectFish:
_magicBlending.BlendAsset.globalWeight = 0f;
break;
}
switch (state)
{
case PlayerState.idle:
case PlayerState.move:
_Animator.SetBool(BaitInWater, value: false);
_Animator.SetBool(HeldRod, value: false);
_Animator.SetBool(ThrowFar, value: false);
_Animator.SetBool(RodArming, value: false);
break;
case PlayerState.prepare:
_Animator.SetBool(RodArming, value: true);
_Animator.SetBool(HeldRod, value: true);
break;
case PlayerState.fishing:
_Animator.SetBool(HeldRod, value: true);
_Animator.SetBool(BaitInWater, value: true);
break;
case PlayerState.vehicle:
_Animator.SetBool(BaitInWater, value: false);
_Animator.SetBool(HeldRod, value: false);
_Animator.SetBool(ThrowFar, value: false);
_Animator.SetBool(RodArming, value: false);
_Animator.SetBool(BoatDriving, value: true);
_IK.SetBipedLeftHandIK(enabled: true);
_IsInVehicle = true;
break;
case PlayerState.vehicleFishing:
_Animator.SetBool(BaitInWater, value: false);
_Animator.SetBool(HeldRod, value: false);
_Animator.SetBool(ThrowFar, value: false);
_Animator.SetBool(RodArming, value: false);
_IsInVehicle = true;
break;
case PlayerState.swiming:
_Animator.SetBool(IsSwiming, value: true);
break;
case PlayerState.collectFish:
_Animator.SetBool(BaitInWater, value: false);
_IK.SetAimIK(enabled: false);
_magicBlending.BlendAsset.globalWeight = 1f;
break;
case PlayerState.preciseCastIdle:
_Animator.SetBool(PreciseIdle, value: true);
break;
case PlayerState.casting:
case PlayerState.baitFlies:
case PlayerState.fight:
case PlayerState.fishView:
case PlayerState.throwFish:
case PlayerState.flyModeDebug:
break;
}
// switch (Player.Data.PreviousState)
// {
// case PlayerState.vehicle:
// _IsInVehicle = false;
// _Animator.SetBool(BoatDriving, value: false);
// break;
// case PlayerState.swiming:
// _Animator.SetBool(IsSwiming, value: false);
// break;
// case PlayerState.preciseCastIdle:
// _Animator.SetBool(PreciseIdle, value: false);
// break;
// case PlayerState.prepare:
// _Animator.SetBool(RodArming, value: false);
// break;
// case PlayerState.casting:
// _Animator.SetBool(ThrowFar, value: false);
// break;
// case PlayerState.collectFish:
// _magicBlending.BlendAsset.globalWeight = 0f;
// break;
// }
//
// switch (state)
// {
// switch (Player.Data.PreviousState)
// {
// case PlayerState.vehicle:
// _IsInVehicle = false;
// _Animator.SetBool(BoatDriving, value: false);
// break;
// case PlayerState.swiming:
// _Animator.SetBool(IsSwiming, value: false);
// break;
// case PlayerState.preciseCastIdle:
// _Animator.SetBool(PreciseIdle, value: false);
// break;
// case PlayerState.prepare:
// _Animator.SetBool(RodArming, value: false);
// break;
// case PlayerState.casting:
// _Animator.SetBool(ThrowFar, value: false);
// break;
// case PlayerState.collectFish:
// _magicBlending.BlendAsset.globalWeight = 0f;
// break;
// }
//
// switch (state)
// {
// case PlayerState.idle:
// case PlayerState.move:
// _Animator.SetBool(BaitInWater, value: false);
// _Animator.SetBool(HeldRod, value: false);
// _Animator.SetBool(ThrowFar, value: false);
// _Animator.SetBool(RodArming, value: false);
// break;
// case PlayerState.prepare:
// _Animator.SetBool(RodArming, value: true);
// _Animator.SetBool(HeldRod, value: true);
// break;
// case PlayerState.fishing:
// _Animator.SetBool(HeldRod, value: true);
// _Animator.SetBool(BaitInWater, value: true);
// break;
// case PlayerState.vehicle:
// _Animator.SetBool(BaitInWater, value: false);
// _Animator.SetBool(HeldRod, value: false);
// _Animator.SetBool(ThrowFar, value: false);
// _Animator.SetBool(RodArming, value: false);
// _Animator.SetBool(BoatDriving, value: true);
// _IK.SetBipedLeftHandIK(enabled: true);
// _IsInVehicle = true;
// break;
// case PlayerState.vehicleFishing:
// _Animator.SetBool(BaitInWater, value: false);
// _Animator.SetBool(HeldRod, value: false);
// _Animator.SetBool(ThrowFar, value: false);
// _Animator.SetBool(RodArming, value: false);
// _IsInVehicle = true;
// break;
// case PlayerState.swiming:
// _Animator.SetBool(IsSwiming, value: true);
// break;
// case PlayerState.collectFish:
// _Animator.SetBool(BaitInWater, value: false);
// _IK.SetAimIK(enabled: false);
// _magicBlending.BlendAsset.globalWeight = 1f;
// break;
// case PlayerState.preciseCastIdle:
// _Animator.SetBool(PreciseIdle, value: true);
// break;
// case PlayerState.casting:
// case PlayerState.baitFlies:
// case PlayerState.fight:
// case PlayerState.fishView:
// case PlayerState.throwFish:
// case PlayerState.flyModeDebug:
// break;
// }
}
private void LateUpdate()
{
if (Player.Data.State == PlayerState.swiming)
{
float value = Mathf.Lerp(_Animator.GetFloat(Forward), Player.Data.Speed / 2.5f,
Time.deltaTime * 5f);
float value2 = Mathf.Lerp(_Animator.GetFloat(Turn), Player.Data.RotationSpeed, Time.deltaTime * 5f);
_Animator.SetFloat(Forward, Mathf.Clamp01(value));
_Animator.SetFloat(Turn, Mathf.Clamp(value2, -1f, 1f));
}
else
// if (Player.Data.State == PlayerState.swiming)
// {
// float value = Mathf.Lerp(_Animator.GetFloat(Forward), Player.Data.Speed / 2.5f,
// Time.deltaTime * 5f);
// float value2 = Mathf.Lerp(_Animator.GetFloat(Turn), Player.Data.RotationSpeed, Time.deltaTime * 5f);
// _Animator.SetFloat(Forward, Mathf.Clamp01(value));
// _Animator.SetFloat(Turn, Mathf.Clamp(value2, -1f, 1f));
// }
// else
{
float value3 = Mathf.Lerp(_Animator.GetFloat(Forward), Player.Data.Speed / 5f,
Time.deltaTime * 20f);
@@ -221,16 +248,14 @@ namespace NBF
_Animator.SetFloat(Turn, Mathf.Clamp(value4, -1f, 1f));
}
var rod = Vector3.zero;
if (Player.Rod)
{
rod = Player.Rod.transform.position;
}
// var rod = Vector3.zero;
// if (Player.Rod)
// {
// rod = Player.Rod.transform.position;
// }
_Animator.SetBool(OnGroundHash, _IsInVehicle || Player.Data.IsGrounded);
_Animator.SetBool(OnGround, _IsInVehicle || Player.Data.IsGrounded);
_Animator.SetFloat(RodRight, rod.x);
_Animator.SetFloat(RodForward, rod.y);
var isHandRodLayerEnabled = _isRodLayerEnabled && !Player.Data.IsLureRod ? 1 : 0;
@@ -244,5 +269,30 @@ namespace NBF
SetLayerWeight(LureRodLayer,
Mathf.MoveTowards(lureRodLayerWeight, isLureRodLayerEnabled, Time.deltaTime * 3f));
}
#region
/// <summary>
/// 抬杆到底动画事件
/// </summary>
public void OnRodPowerUp()
{
}
/// <summary>
/// 开始抛出动画事件
/// </summary>
public void OnRodThrowStart()
{
}
/// <summary>
/// 抛竿结束动画事件
/// </summary>
public void OnRodThrownEnd()
{
}
#endregion
}
}