更新场景
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@@ -1,10 +0,0 @@
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using UnityEngine;
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namespace Obvious.Soap.Example
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{
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[CreateAssetMenu(fileName = "ScriptableDictionaryElementInt",
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menuName = "Soap/Examples/ScriptableDictionary/ScriptableDictionaryElementInt")]
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public class ScriptableDictionaryElementInt : ScriptableDictionary<ScriptableEnumElement, int>
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{
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}
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}
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