更新场景
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@@ -1,12 +0,0 @@
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using UnityEngine;
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namespace Obvious.Soap.Example
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{
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public class DestroyObjectOnTrigger : MonoBehaviour
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{
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private void OnTriggerEnter(Collider other)
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{
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Destroy(other.gameObject);
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}
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}
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}
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