From f2803c9d74ae2c7a8986527f457e8499fcd97757 Mon Sep 17 00:00:00 2001 From: "Bob.Song" Date: Thu, 16 Apr 2026 16:36:09 +0800 Subject: [PATCH] =?UTF-8?q?line=E4=BF=AE=E6=94=B9?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- Assets/ResRaw/Prefabs/Line/Line1.prefab | 1019 ++++------------- Assets/ResRaw/Prefabs/Line/Line1.prefab.meta | 5 - Assets/Scenes/RopeTest.unity | 724 +++++++++--- .../Fishing/New/View/FishingLine/FLine.cs | 1 - .../New/View/FishingLine/FishingLineNode.cs | 12 +- .../New/View/FishingLine/FishingLineSolver.cs | 34 + .../{Rope => New/View/FishingLine}/Rope.cs | 20 +- .../View/FishingLine}/Rope.cs.meta | 0 Assets/Scripts/Fishing/Rope.meta | 3 - Assets/Scripts/Fishing/Rope/RodLine.cs | 55 - Assets/Scripts/Fishing/Rope/RodLine.cs.meta | 3 - 11 files changed, 804 insertions(+), 1072 deletions(-) rename Assets/Scripts/Fishing/{Rope => New/View/FishingLine}/Rope.cs (98%) rename Assets/Scripts/Fishing/{Rope => 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logicalNodes: + - {fileID: 6255081998473500704} + - {fileID: 420085638272326913} + - {fileID: 3199098294310598083} + PinchController: {fileID: 0} + lengthLimitTolerance: 0.01 + breakStretchThreshold: 0.05 --- !u!1660057539 &9223372036854775807 SceneRoots: m_ObjectHideFlags: 0 @@ -1047,5 +1403,5 @@ SceneRoots: - {fileID: 961739753} - {fileID: 203844589} - {fileID: 2055159199} - - {fileID: 1005026350} + - {fileID: 4283455506376388} - {fileID: 1181671548} diff --git a/Assets/Scripts/Fishing/New/View/FishingLine/FLine.cs b/Assets/Scripts/Fishing/New/View/FishingLine/FLine.cs index 7b3b77f57..71f13b3b7 100644 --- a/Assets/Scripts/Fishing/New/View/FishingLine/FLine.cs +++ b/Assets/Scripts/Fishing/New/View/FishingLine/FLine.cs @@ -14,7 +14,6 @@ namespace NBF public LineType LineType; [SerializeField] private bool isLureConnect; - [SerializeField] private RodLine rodLine; /// /// 主线 diff --git a/Assets/Scripts/Fishing/New/View/FishingLine/FishingLineNode.cs b/Assets/Scripts/Fishing/New/View/FishingLine/FishingLineNode.cs index fe2d50ef2..eef56bd4d 100644 --- a/Assets/Scripts/Fishing/New/View/FishingLine/FishingLineNode.cs +++ b/Assets/Scripts/Fishing/New/View/FishingLine/FishingLineNode.cs @@ -14,13 +14,13 @@ namespace NBF Tail } - private FLine _solver; + [SerializeField] private FLine _solver; [Header("Node")] [SerializeField] private NodeType nodeType = NodeType.Tail; [SerializeField] public Rigidbody body; - [SerializeField] private Rope _rope; + public Rope Rope; [SerializeField] private MonoBehaviour interaction; - private ConfigurableJoint _joint; + [SerializeField] private ConfigurableJoint _joint; [Header("Segment To Next Logical Node")] [Min(0f)] [SerializeField] private float segmentLengthToNext = 0.5f; @@ -63,8 +63,8 @@ namespace NBF private void Awake() { - _solver = GetComponentInParent(); - _joint = GetComponent(); + if (!_solver) _solver = GetComponentInParent(); + if (!_joint) _joint = GetComponent(); EnsureFeatureCache(); } @@ -97,7 +97,7 @@ namespace NBF if (!Mathf.Approximately(lenght, _joint.linearLimit.limit)) { _joint.linearLimit = new SoftJointLimit() { limit = lenght }; - _rope.SetTargetLength(lenght - 0.1f); + Rope.SetTargetLength(lenght - 0.1f); } } diff --git a/Assets/Scripts/Fishing/New/View/FishingLine/FishingLineSolver.cs b/Assets/Scripts/Fishing/New/View/FishingLine/FishingLineSolver.cs index 4f3dc4543..3458695ff 100644 --- a/Assets/Scripts/Fishing/New/View/FishingLine/FishingLineSolver.cs +++ b/Assets/Scripts/Fishing/New/View/FishingLine/FishingLineSolver.cs @@ -37,8 +37,14 @@ namespace NBF // }); } + private void Awake() + { + + } + private void Start() { + InitRenderer(); GetComponentsInChildren(includeInactive: true).ToList().ForEach(delegate(Transform i) { i.gameObject.SetActive(true); @@ -268,5 +274,33 @@ namespace NBF } #endregion + + #region Renderer + + private Transform _ropeRoot; + + private void InitRenderer() + { + var root = new GameObject("RopeRoot"); + _ropeRoot = root.transform; + _ropeRoot.SetParent(transform); + CreateRopes(); + } + + private void CreateRopes() + { + foreach (var node in LogicalNodes) + { + if (node.Type == FishingLineNode.NodeType.Start) continue; + var ropeObject = new GameObject($"rope_{node.Type}"); + ropeObject.transform.SetParent(_ropeRoot); + var rope = ropeObject.AddComponent(); + node.Rope = rope; + rope.startAnchor = node.Joint.connectedBody; + rope.endAnchor = node.body; + } + } + + #endregion } } \ No newline at end of file diff --git a/Assets/Scripts/Fishing/Rope/Rope.cs b/Assets/Scripts/Fishing/New/View/FishingLine/Rope.cs similarity index 98% rename from Assets/Scripts/Fishing/Rope/Rope.cs rename to Assets/Scripts/Fishing/New/View/FishingLine/Rope.cs index c0c7f3716..fe1ee6151 100644 --- a/Assets/Scripts/Fishing/Rope/Rope.cs +++ b/Assets/Scripts/Fishing/New/View/FishingLine/Rope.cs @@ -14,19 +14,19 @@ public class Rope : MonoBehaviour [Header("Physics (Dynamic Nodes, Fixed Segment Len)")] [SerializeField, Min(0.01f), Tooltip("物理每段固定长度(越小越细致越耗)")] private float physicsSegmentLen = 0.15f; - [SerializeField, Range(2, 200)] private int minPhysicsNodes = 12; + [SerializeField, Range(2, 200)] private int minPhysicsNodes = 2; [SerializeField, Range(2, 400), Tooltip("物理节点上限(仅用于性能保护;与“最大长度不限制”不是一回事)")] - private int maxPhysicsNodes = 120; + private int maxPhysicsNodes = 200; - [SerializeField] private float gravityStrength = 2.0f; + [SerializeField] private float gravityStrength = 6.0f; [SerializeField, Range(0f, 1f)] private float velocityDampen = 0.95f; [SerializeField, Range(0.0f, 1.0f), Tooltip("约束修正强度,越大越硬。0.6~0.9 常用")] private float stiffness = 0.8f; - [SerializeField, Range(1, 80), Tooltip("迭代次数。鱼线 10~30 通常够用")] - private int iterations = 20; + [SerializeField, Range(1, 80), Tooltip("迭代次数")] + private int iterations = 10; [SerializeField, Range(0, 16), Tooltip("主求解后追加的硬长度约束次数。只负责把 poly 拉回到 rest total,不改变可变长度逻辑")] private int hardTightenIterations = 2; @@ -46,7 +46,7 @@ public class Rope : MonoBehaviour private float lengthSmoothTime = 0.15f; [Tooltip("当长度在变化时,额外把速度压掉一些(防抖)。0=不额外处理,1=变化时几乎清速度(建议只在收线生效)")] [SerializeField, Range(0f, 1f)] - private float lengthChangeVelocityKill = 0.6f; + private float lengthChangeVelocityKill = 0.4f; [Tooltip("允许的最小松弛余量(避免目标长度刚好等于锚点距离时抖动)")] [SerializeField, Min(0f)] private float minSlack = 0.002f; @@ -58,7 +58,7 @@ public class Rope : MonoBehaviour private float nodeHysteresis = 0.05f; [Header("Simple Ground/Water Constraint (Cheap)")] [SerializeField] - private bool constrainToGround = true; + private bool constrainToGround = false; [SerializeField] private LayerMask groundMask = ~0; [SerializeField, Min(0f)] private float groundRadius = 0.01f; @@ -72,7 +72,7 @@ public class Rope : MonoBehaviour private bool groundInterpolate = true; [SerializeField, Range(1, 8), Tooltip("每隔多少次FixedUpdate更新一次地面约束")] - private int groundUpdateEvery = 2; + private int groundUpdateEvery = 1; [SerializeField, Range(0, 8), Tooltip("地面约束后,再做几次长度约束,减少 poly 被地面抬长")] private int groundPostConstraintIterations = 2; @@ -80,7 +80,7 @@ public class Rope : MonoBehaviour private int _groundFrameCounter; [Header("Simple Water Float (Cheap)")] [SerializeField, Tooltip("绳子落到水面以下时,是否把节点约束回水面")] - private bool constrainToWaterSurface = true; + private bool constrainToWaterSurface = false; [SerializeField, Tooltip("静态水面高度;如果你后面接波浪水面,可改成采样函数")] private float waterLevelY = 0f; @@ -135,7 +135,7 @@ public class Rope : MonoBehaviour private float visibilityViewportPadding = 0.08f; [Header("Air Drag (Stable)")] [SerializeField, Range(0f, 5f), Tooltip("空气阻力(Y向),指数衰减,越大越不飘")] - private float airDrag = 0.9f; + private float airDrag = 0.2f; [SerializeField, Range(0f, 2f), Tooltip("横向额外阻力(XZ),指数衰减,越大越不左右飘")] private float airDragXZ = 0.6f; diff --git a/Assets/Scripts/Fishing/Rope/Rope.cs.meta b/Assets/Scripts/Fishing/New/View/FishingLine/Rope.cs.meta similarity index 100% rename from Assets/Scripts/Fishing/Rope/Rope.cs.meta rename to Assets/Scripts/Fishing/New/View/FishingLine/Rope.cs.meta diff --git a/Assets/Scripts/Fishing/Rope.meta b/Assets/Scripts/Fishing/Rope.meta deleted file mode 100644 index 7f5f23fb1..000000000 --- a/Assets/Scripts/Fishing/Rope.meta +++ /dev/null @@ -1,3 +0,0 @@ -fileFormatVersion: 2 -guid: 1330e7f73f804eea8ae09724f6bb1039 -timeCreated: 1766759962 \ No newline at end of file diff --git a/Assets/Scripts/Fishing/Rope/RodLine.cs b/Assets/Scripts/Fishing/Rope/RodLine.cs deleted file mode 100644 index ca6853f7c..000000000 --- a/Assets/Scripts/Fishing/Rope/RodLine.cs +++ /dev/null @@ -1,55 +0,0 @@ -// using Obi; -using UnityEngine; - -public class RodLine : MonoBehaviour -{ - // private ObiRope obiRope; - - private LineRenderer lineRenderer; - - private Transform[] points; - - public void GenerateLineRendererRope(Transform[] points, float thickness) - { - if (points.Length < 2) - { - Debug.LogError("LineRenderer requires at least two points."); - return; - } - - this.points = points; - if (lineRenderer == null) - { - lineRenderer = base.gameObject.GetComponent(); - if (lineRenderer == null) - { - lineRenderer = base.gameObject.AddComponent(); - } - } - - lineRenderer.positionCount = points.Length; - lineRenderer.startWidth = thickness; - lineRenderer.endWidth = thickness; - for (int i = 0; i < points.Length; i++) - { - lineRenderer.SetPosition(i, points[i].position); - } - } - - private void LateUpdate() - { - if (lineRenderer == null) - { - return; - } - - for (var i = 0; i < points.Length; i++) - { - var point = points[i]; - if (point) - { - lineRenderer.SetPosition(i, point.position); - } - } - } -} \ No newline at end of file diff --git a/Assets/Scripts/Fishing/Rope/RodLine.cs.meta b/Assets/Scripts/Fishing/Rope/RodLine.cs.meta deleted file mode 100644 index b8b54ea1b..000000000 --- a/Assets/Scripts/Fishing/Rope/RodLine.cs.meta +++ /dev/null @@ -1,3 +0,0 @@ -fileFormatVersion: 2 -guid: 5625b86b9e4b4482b82d83b962d0c873 -timeCreated: 1766759973 \ No newline at end of file