导入ui
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using UnityEngine;
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[ExecuteInEditMode]
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public class Zoom : MonoBehaviour
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{
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Camera camera;
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public float defaultFOV = 60;
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public float maxZoomFOV = 15;
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[Range(0, 1)]
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public float currentZoom;
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public float sensitivity = 1;
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void Awake()
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{
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// Get the camera on this gameObject and the defaultZoom.
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camera = GetComponent<Camera>();
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if (camera)
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{
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defaultFOV = camera.fieldOfView;
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}
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}
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void Update()
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{
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// Update the currentZoom and the camera's fieldOfView.
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currentZoom += Input.mouseScrollDelta.y * sensitivity * .05f;
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currentZoom = Mathf.Clamp01(currentZoom);
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camera.fieldOfView = Mathf.Lerp(defaultFOV, maxZoomFOV, currentZoom);
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}
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}
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