移除水

This commit is contained in:
2025-06-21 21:58:06 +08:00
parent d61516a576
commit e9f76d0f11
1566 changed files with 9218 additions and 300913 deletions

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// Crest Water System
// Copyright © 2024 Wave Harmonic. All rights reserved.
using UnityEditor;
using UnityEditor.SceneManagement;
using UnityEngine;
using UnityEngine.SceneManagement;
namespace WaveHarmonic.Crest.Examples
{
#if !CREST_DEBUG
[AddComponentMenu("")]
#endif
[ExecuteAlways]
[RequireComponent(typeof(Camera))]
sealed class AlignSceneViewToCamera : MonoBehaviour
{
[SerializeField, HideInInspector]
#pragma warning disable 414
int _Version = 0;
#pragma warning restore 414
#if UNITY_EDITOR
static int s_Scene;
static bool s_SceneChanged;
[InitializeOnLoadMethod]
static void OnLoad()
{
EditorSceneManager.sceneClosed -= OnSceneClosed;
EditorSceneManager.sceneClosed += OnSceneClosed;
s_Scene = SceneManager.GetActiveScene().handle;
}
static void OnSceneClosed(Scene a)
{
// TODO: Report to Unity
// Does not work if only game view is open. Handles will never update.
if (s_Scene == a.handle) return;
s_SceneChanged = true;
s_Scene = a.handle;
}
void OnEnable()
{
EditorApplication.update -= EditorUpdate;
EditorApplication.update += EditorUpdate;
}
void OnDisable()
{
EditorApplication.update -= EditorUpdate;
}
void EditorUpdate()
{
if (s_SceneChanged && SceneView.lastActiveSceneView != null && WaterRenderer.Instance != null && WaterRenderer.Instance.IsSceneViewActive)
{
TeleportSceneCamera(transform);
s_SceneChanged = false;
}
}
public static void TeleportSceneCamera(Transform transform)
{
var view = SceneView.lastActiveSceneView;
if (view == null) return;
view.pivot = transform.position + transform.forward * view.cameraDistance;
view.rotation = Quaternion.LookRotation(transform.forward);
}
#endif
}
}

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// Crest Water System
// Copyright © 2024 Wave Harmonic. All rights reserved.
using System.Runtime.CompilerServices;
[assembly: InternalsVisibleTo("WaveHarmonic.Crest.Samples.Editor")]
namespace UnityEditor.SceneManagement { }
namespace UnityEngine.InputSystem { }
namespace UnityEngine.Rendering.HighDefinition { }

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// Crest Water System
// Copyright © 2024 Wave Harmonic. All rights reserved.
#if d_UnityInputSystem && ENABLE_INPUT_SYSTEM
#define INPUT_SYSTEM_ENABLED
#endif
using UnityEngine;
using UnityEngine.InputSystem;
using UnityEngine.XR;
namespace WaveHarmonic.Crest.Examples
{
/// <summary>
/// A simple and dumb camera script that can be controlled using WASD and the mouse.
/// </summary>
#if !CREST_DEBUG
[AddComponentMenu("")]
#endif
sealed class CameraController : MonoBehaviour
{
[SerializeField, HideInInspector]
#pragma warning disable 414
int _Version = 0;
#pragma warning restore 414
[SerializeField]
float _LinearSpeed = 10f;
[SerializeField]
float _AngularSpeed = 70f;
[SerializeField]
bool _SimulateForwardInput = false;
[SerializeField]
bool _RequireLeftMouseButtonToMove = false;
[SerializeField]
float _FixedDeltaTime = 1 / 60f;
[UnityEngine.Space(10)]
[SerializeField]
DebugFields _Debug = new();
[System.Serializable]
sealed class DebugFields
{
[Tooltip("Allows the camera to roll (rotating on the z axis).")]
public bool _EnableCameraRoll = false;
[Tooltip("Disables the XR occlusion mesh for debugging purposes. Only works with legacy XR.")]
public bool _DisableOcclusionMesh = false;
[Tooltip("Sets the XR occlusion mesh scale. Useful for debugging refractions. Only works with legacy XR."), UnityEngine.Range(1f, 2f)]
public float _OcclusionMeshScale = 1f;
}
Vector2 _LastMousePosition = -Vector2.one;
bool _Dragging = false;
Transform _TargetTransform;
Camera _Camera;
void Awake()
{
_TargetTransform = transform;
if (!TryGetComponent(out _Camera))
{
enabled = false;
return;
}
#if ENABLE_VR && d_UnityModuleVR
if (XRSettings.enabled)
{
// Seems like the best place to put this for now. Most XR debugging happens using this component.
// @FixMe: useOcclusionMesh doesn't work anymore. Might be a Unity bug.
XRSettings.useOcclusionMesh = !_Debug._DisableOcclusionMesh;
XRSettings.occlusionMaskScale = _Debug._OcclusionMeshScale;
}
#endif
}
void Update()
{
var dt = Time.deltaTime;
if (_FixedDeltaTime > 0f)
dt = _FixedDeltaTime;
UpdateMovement(dt);
#if ENABLE_VR && d_UnityModuleVR
// These aren't useful and can break for XR hardware.
if (!XRSettings.enabled || XRSettings.loadedDeviceName.Contains("MockHMD"))
#endif
{
UpdateDragging(dt);
UpdateKillRoll();
}
#if ENABLE_VR && d_UnityModuleVR
if (XRSettings.enabled)
{
// Check if property has changed.
if (XRSettings.useOcclusionMesh == _Debug._DisableOcclusionMesh)
{
// @FixMe: useOcclusionMesh doesn't work anymore. Might be a Unity bug.
XRSettings.useOcclusionMesh = !_Debug._DisableOcclusionMesh;
}
XRSettings.occlusionMaskScale = _Debug._OcclusionMeshScale;
}
#endif
}
void UpdateMovement(float dt)
{
// New input system works even when game view is not focused.
if (!Application.isFocused)
{
return;
}
#if INPUT_SYSTEM_ENABLED
if (!Mouse.current.leftButton.isPressed && _RequireLeftMouseButtonToMove) return;
float forward = (Keyboard.current.wKey.isPressed ? 1 : 0) - (Keyboard.current.sKey.isPressed ? 1 : 0);
#else
if (!Input.GetMouseButton(0) && _RequireLeftMouseButtonToMove) return;
float forward = (Input.GetKey(KeyCode.W) ? 1 : 0) - (Input.GetKey(KeyCode.S) ? 1 : 0);
#endif
if (_SimulateForwardInput)
{
forward = 1f;
}
_TargetTransform.position += dt * forward * _LinearSpeed * _TargetTransform.forward;
var speed = _LinearSpeed;
#if INPUT_SYSTEM_ENABLED
if (Keyboard.current.leftShiftKey.isPressed)
#else
if (Input.GetKey(KeyCode.LeftShift))
#endif
{
speed *= 3f;
}
_TargetTransform.position += dt * forward * speed * _TargetTransform.forward;
// _TargetTransform.position += _LinearSpeed * _TargetTransform.right * Input.GetAxis( "Horizontal" ) * dt;
#if INPUT_SYSTEM_ENABLED
_TargetTransform.position += (Keyboard.current.eKey.isPressed ? 1 : 0) * dt * _LinearSpeed * _TargetTransform.up;
_TargetTransform.position -= (Keyboard.current.qKey.isPressed ? 1 : 0) * dt * _LinearSpeed * _TargetTransform.up;
_TargetTransform.position -= (Keyboard.current.aKey.isPressed ? 1 : 0) * dt * _LinearSpeed * _TargetTransform.right;
_TargetTransform.position += (Keyboard.current.dKey.isPressed ? 1 : 0) * dt * _LinearSpeed * _TargetTransform.right;
_TargetTransform.position += (Keyboard.current.eKey.isPressed ? 1 : 0) * dt * speed * _TargetTransform.up;
_TargetTransform.position -= (Keyboard.current.qKey.isPressed ? 1 : 0) * dt * speed * _TargetTransform.up;
_TargetTransform.position -= (Keyboard.current.aKey.isPressed ? 1 : 0) * dt * speed * _TargetTransform.right;
_TargetTransform.position += (Keyboard.current.dKey.isPressed ? 1 : 0) * dt * speed * _TargetTransform.right;
#else
_TargetTransform.position += (Input.GetKey(KeyCode.E) ? 1 : 0) * dt * _LinearSpeed * _TargetTransform.up;
_TargetTransform.position -= (Input.GetKey(KeyCode.Q) ? 1 : 0) * dt * _LinearSpeed * _TargetTransform.up;
_TargetTransform.position -= (Input.GetKey(KeyCode.A) ? 1 : 0) * dt * _LinearSpeed * _TargetTransform.right;
_TargetTransform.position += (Input.GetKey(KeyCode.D) ? 1 : 0) * dt * _LinearSpeed * _TargetTransform.right;
_TargetTransform.position += (Input.GetKey(KeyCode.E) ? 1 : 0) * dt * speed * _TargetTransform.up;
_TargetTransform.position -= (Input.GetKey(KeyCode.Q) ? 1 : 0) * dt * speed * _TargetTransform.up;
_TargetTransform.position -= (Input.GetKey(KeyCode.A) ? 1 : 0) * dt * speed * _TargetTransform.right;
_TargetTransform.position += (Input.GetKey(KeyCode.D) ? 1 : 0) * dt * speed * _TargetTransform.right;
#endif
{
var rotate = 0f;
#if INPUT_SYSTEM_ENABLED
rotate += Keyboard.current.rightArrowKey.isPressed ? 1 : 0;
rotate -= Keyboard.current.leftArrowKey.isPressed ? 1 : 0;
#else
rotate += Input.GetKey(KeyCode.RightArrow) ? 1 : 0;
rotate -= Input.GetKey(KeyCode.LeftArrow) ? 1 : 0;
#endif
rotate *= 5f;
var ea = _TargetTransform.eulerAngles;
ea.y += 0.1f * _AngularSpeed * rotate * dt;
_TargetTransform.eulerAngles = ea;
}
}
void UpdateDragging(float dt)
{
// New input system works even when game view is not focused.
if (!Application.isFocused)
{
return;
}
var mousePos =
#if INPUT_SYSTEM_ENABLED
Mouse.current.position.ReadValue();
#else
new Vector2(Input.mousePosition.x, Input.mousePosition.y);
#endif
var wasLeftMouseButtonPressed =
#if INPUT_SYSTEM_ENABLED
Mouse.current.leftButton.wasPressedThisFrame;
#else
Input.GetMouseButtonDown(0);
#endif
if (!_Dragging && wasLeftMouseButtonPressed && _Camera.rect.Contains(_Camera.ScreenToViewportPoint(mousePos)) &&
!DebugGUI.OverGUI(mousePos))
{
_Dragging = true;
_LastMousePosition = mousePos;
}
#if INPUT_SYSTEM_ENABLED
if (_Dragging && Mouse.current.leftButton.wasReleasedThisFrame)
#else
if (_Dragging && Input.GetMouseButtonUp(0))
#endif
{
_Dragging = false;
_LastMousePosition = -Vector2.one;
}
if (_Dragging)
{
var delta = mousePos - _LastMousePosition;
var ea = _TargetTransform.eulerAngles;
ea.x += -0.1f * _AngularSpeed * delta.y * dt;
ea.y += 0.1f * _AngularSpeed * delta.x * dt;
_TargetTransform.eulerAngles = ea;
_LastMousePosition = mousePos;
}
}
void UpdateKillRoll()
{
if (_Debug._EnableCameraRoll) return;
var ea = _TargetTransform.eulerAngles;
ea.z = 0f;
transform.eulerAngles = ea;
}
}
}

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// Crest Water System
// Copyright © 2024 Wave Harmonic. All rights reserved.
using UnityEngine;
using WaveHarmonic.Crest.Internal;
namespace WaveHarmonic.Crest.Examples
{
#if !CREST_DEBUG
[AddComponentMenu("")]
#endif
sealed class LerpCamera : ManagedBehaviour<WaterRenderer>
{
#pragma warning disable IDE0032 // Use auto property
[SerializeField, HideInInspector]
#pragma warning disable 414
int _Version = 0;
#pragma warning restore 414
[SerializeField]
float _LerpAlpha = 0.1f;
[SerializeField]
Transform _Target = null;
[SerializeField]
Transform _LookAt = null;
[SerializeField]
float _LookAtOffset = 5f;
[SerializeField]
float _MinimumHeightAboveWater = 0.5f;
#pragma warning restore IDE0032 // Use auto property
public Transform Target { get => _Target; set => _Target = value; }
public Transform LookAt { get => _LookAt; set => _LookAt = value; }
readonly SampleCollisionHelper _SampleHeightHelper = new();
private protected override System.Action<WaterRenderer> OnUpdateMethod => OnUpdate;
void OnUpdate(WaterRenderer water)
{
if (_Target == null)
{
return;
}
_SampleHeightHelper.SampleHeight(transform.position, out var h);
var targetPos = _Target.position;
targetPos.y = Mathf.Max(targetPos.y, h + _MinimumHeightAboveWater);
transform.position = Vector3.Lerp(transform.position, targetPos, _LerpAlpha * water.DeltaTime * 60f);
transform.LookAt(_LookAt.position + _LookAtOffset * Vector3.up);
}
}
}

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// Crest Water System
// Copyright © 2024 Wave Harmonic. All rights reserved.
using UnityEngine;
using System.Collections.Generic;
namespace WaveHarmonic.Crest.Examples
{
#if !CREST_DEBUG
[AddComponentMenu("")]
#endif
sealed class PrefabSpawner : MonoBehaviour
{
enum Mode
{
OnStart,
OnDemand,
}
[SerializeField]
GameObject _Prefab;
[SerializeField]
Mode _Mode;
[SerializeField]
bool _DestroyInstances = true;
[SerializeField]
bool _SpawnAsChild = true;
[SerializeField]
bool _RandomizePosition;
[SerializeField]
float _RandomizePositionSphericalSize = 1f;
readonly List<GameObject> _Instances = new();
// Start is called before the first frame update
void Start()
{
if (_Mode is Mode.OnDemand) return;
Execute();
}
void OnDestroy()
{
if (!_DestroyInstances)
{
return;
}
foreach (var instance in _Instances)
{
Destroy(instance);
}
}
public void Execute()
{
var prefab = Instantiate(_Prefab);
prefab.transform.SetPositionAndRotation(transform.position +
(_RandomizePosition ? Random.insideUnitSphere * _RandomizePositionSphericalSize : Vector3.zero), transform.rotation);
prefab.transform.localScale = transform.localScale;
if (_SpawnAsChild) prefab.transform.SetParent(transform, worldPositionStays: true);
_Instances.Add(prefab);
}
}
}

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// Crest Water System
// Copyright © 2024 Wave Harmonic. All rights reserved.
using System;
using UnityEngine;
using WaveHarmonic.Crest.Internal;
namespace WaveHarmonic.Crest.Examples
{
/// <summary>
/// Attach this script to any GameObject and it will create three collision probes in front of the camera
/// </summary>
[AddComponentMenu(Constants.k_MenuPrefixSample + "Sample Displacement Demo")]
sealed class SampleDisplacementDemo : ManagedBehaviour<WaterRenderer>
{
[SerializeField, HideInInspector]
#pragma warning disable 414
int _Version = 0;
#pragma warning restore 414
[Tooltip(ICollisionProvider.k_LayerTooltip)]
[SerializeField]
CollisionLayer _Layer;
[SerializeField]
bool _TrackCamera = true;
[UnityEngine.Range(0f, 32f)]
[SerializeField]
float _MinimumGridSize = 0f;
readonly GameObject[] _MarkerObjects = new GameObject[3];
readonly Vector3[] _MarkerPosition = new Vector3[3];
readonly Vector3[] _ResultDisplacement = new Vector3[3];
readonly Vector3[] _ResultNormal = new Vector3[3];
readonly Vector3[] _ResultVelocity = new Vector3[3];
readonly float _SamplesRadius = 5f;
private protected override Action<WaterRenderer> OnUpdateMethod => OnUpdate;
void OnUpdate(WaterRenderer water)
{
if (_TrackCamera)
{
var height = Mathf.Abs(Camera.main.transform.position.y - water.SeaLevel);
var lookAngle = Mathf.Max(Mathf.Abs(Camera.main.transform.forward.y), 0.001f);
var offset = height / lookAngle;
_MarkerPosition[0] = Camera.main.transform.position + Camera.main.transform.forward * offset;
_MarkerPosition[1] = Camera.main.transform.position + Camera.main.transform.forward * offset + _SamplesRadius * Vector3.right;
_MarkerPosition[2] = Camera.main.transform.position + Camera.main.transform.forward * offset + _SamplesRadius * Vector3.forward;
}
var collProvider = water.AnimatedWavesLod.Provider;
var status = collProvider.Query(GetHashCode(), _MinimumGridSize, _MarkerPosition, _ResultDisplacement, _ResultNormal, _ResultVelocity, _Layer);
if (collProvider.RetrieveSucceeded(status))
{
for (var i = 0; i < _ResultDisplacement.Length; i++)
{
if (_MarkerObjects[i] == null)
{
_MarkerObjects[i] = GameObject.CreatePrimitive(PrimitiveType.Cube);
Helpers.Destroy(_MarkerObjects[i].GetComponent<Collider>());
_MarkerObjects[i].transform.localScale = Vector3.one * 0.5f;
}
var query = _MarkerPosition[i];
query.y = water.SeaLevel;
var disp = _ResultDisplacement[i];
var pos = query;
pos.y = disp.y;
Debug.DrawLine(pos, pos - disp);
_MarkerObjects[i].transform.SetPositionAndRotation(pos, Quaternion.FromToRotation(Vector3.up, _ResultNormal[i]));
}
for (var i = 0; i < _ResultNormal.Length; i++)
{
Debug.DrawLine(_MarkerObjects[i].transform.position, _MarkerObjects[i].transform.position + _ResultNormal[i], Color.blue);
}
for (var i = 0; i < _ResultVelocity.Length; i++)
{
Debug.DrawLine(_MarkerObjects[i].transform.position, _MarkerObjects[i].transform.position + _ResultVelocity[i], Color.green);
}
}
}
}
}

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// Crest Water System
// Copyright © 2024 Wave Harmonic. All rights reserved.
using UnityEngine;
using WaveHarmonic.Crest.Internal;
namespace WaveHarmonic.Crest.Examples
{
/// <summary>
/// Places the game object on the water surface by moving it vertically.
/// </summary>
[AddComponentMenu(Constants.k_MenuPrefixSample + "Sample Height Demo")]
sealed class SampleHeightDemo : ManagedBehaviour<WaterRenderer>
{
[SerializeField, HideInInspector]
#pragma warning disable 414
int _Version = 0;
#pragma warning restore 414
[Tooltip(ICollisionProvider.k_LayerTooltip)]
[SerializeField]
CollisionLayer _Layer;
readonly SampleCollisionHelper _SampleHeightHelper = new();
private protected override System.Action<WaterRenderer> OnUpdateMethod => OnUpdate;
void OnUpdate(WaterRenderer water)
{
// Assume a primitive like a sphere or box.
var r = transform.lossyScale.magnitude;
if (_SampleHeightHelper.SampleHeight(transform.position, out var height, minimumLength: 2f * r, _Layer))
{
var pos = transform.position;
pos.y = height;
transform.position = pos;
}
}
}
}

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// Crest Water System
// Copyright © 2024 Wave Harmonic. All rights reserved.
using UnityEngine;
namespace WaveHarmonic.Crest.Examples
{
/// <summary>
/// Shoves the gameobject around random amounts, occasionally useful for debugging where some motion is required to reproduce an issue.
/// </summary>
#if !CREST_DEBUG
[AddComponentMenu("")]
#endif
sealed class RandomMotion : MonoBehaviour
{
[SerializeField, HideInInspector]
#pragma warning disable 414
int _Version = 0;
#pragma warning restore 414
[Header("Translation")]
[SerializeField]
Vector3 _Axis = Vector3.up;
[@Range(0, 15)]
[SerializeField]
float _Amplitude = 1f;
[@Range(0, 5)]
[SerializeField]
float _Frequency = 1f;
[@Range(0, 1)]
[SerializeField]
float _OrthogonalMotion = 0f;
[Header("Rotation")]
[@Range(0, 5)]
[SerializeField]
float _RotationFrequency = 1f;
[SerializeField]
float _RotationVelocity = 0f;
Vector3 _Origin;
Vector3 _OrthogonalAxis;
void Start()
{
_Origin = transform.position;
_OrthogonalAxis = Quaternion.AngleAxis(90f, Vector3.up) * _Axis;
}
void Update()
{
// Translation
{
// Do circles in perlin noise
var rnd = 2f * (Mathf.PerlinNoise(0.5f + 0.5f * Mathf.Cos(_Frequency * Time.time), 0.5f + 0.5f * Mathf.Sin(_Frequency * Time.time)) - 0.5f);
var orthoPhaseOff = Mathf.PI / 2f;
var rndOrtho = 2f * (Mathf.PerlinNoise(0.5f + 0.5f * Mathf.Cos(_Frequency * Time.time + orthoPhaseOff), 0.5f + 0.5f * Mathf.Sin(_Frequency * Time.time + orthoPhaseOff)) - 0.5f);
transform.position = _Origin + (_Axis * rnd + _OrthogonalMotion * rndOrtho * _OrthogonalAxis) * _Amplitude;
}
// Rotation
{
var f1 = Mathf.Sin(Time.time * _RotationFrequency * 1.0f);
var f2 = Mathf.Sin(Time.time * _RotationFrequency * 0.83f);
var f3 = Mathf.Sin(Time.time * _RotationFrequency * 1.14f);
transform.rotation *= Quaternion.Euler(
f1 * _RotationVelocity * Time.deltaTime,
f2 * _RotationVelocity * Time.deltaTime,
f3 * _RotationVelocity * Time.deltaTime);
}
}
}
}

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// Crest Water System
// Copyright © 2024 Wave Harmonic. All rights reserved.
using UnityEngine;
using UnityEngine.Rendering;
namespace WaveHarmonic.Crest.Editor
{
#if !CREST_DEBUG
[AddComponentMenu("")]
#endif
[ExecuteAlways]
sealed class AmbientLightPatcher : MonoBehaviour
{
[SerializeField, HideInInspector]
#pragma warning disable 414
int _Version = 0;
#pragma warning restore 414
#if UNITY_EDITOR
void OnEnable() => InitializeAmbientLighting();
void Update() => InitializeAmbientLighting();
bool _Baked;
void InitializeAmbientLighting()
{
if (_Baked)
{
return;
}
if (UnityEditor.Lightmapping.isRunning)
{
return;
}
if (Application.isPlaying)
{
return;
}
// Throws a warning.
if (UnityEditor.ShaderUtil.anythingCompiling)
{
return;
}
// Only do skyboxes for now.
if (RenderSettings.ambientMode != AmbientMode.Skybox)
{
return;
}
// NOTE: Cannot use as API introduced in 6000.0.22f1 which cannot be targeted by defines.
// if (UnityEditor.Lightmapping.bakeOnSceneLoad == UnityEditor.Lightmapping.BakeOnSceneLoadMode.IfMissingLightingData)
// {
// return;
// }
var bake = true;
var probe = RenderSettings.ambientProbe;
// Check if the ambient probe is effectively empty.
for (var i = 0; i < 9; i++)
{
if (probe[0, i] != 0 || probe[1, i] != 0 || probe[2, i] != 0)
{
bake = false;
break;
}
}
if (bake)
{
#if !UNITY_6000_0_OR_NEWER
var oldWorkflow = UnityEditor.Lightmapping.giWorkflowMode;
UnityEditor.Lightmapping.giWorkflowMode = UnityEditor.Lightmapping.GIWorkflowMode.OnDemand;
#endif
// Only attempt to bake once per scene load.
_Baked = UnityEditor.Lightmapping.BakeAsync();
#if !UNITY_6000_0_OR_NEWER
UnityEditor.Lightmapping.giWorkflowMode = oldWorkflow;
#endif
if (!_Baked)
{
Debug.LogWarning($"Crest: Could not generate scene lighting. Lighting will look incorrect.");
}
}
}
#endif
}
}

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// Crest Water System
// Copyright © 2024 Wave Harmonic. All rights reserved.
#if d_UnityPostProcessing
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Rendering.PostProcessing;
namespace WaveHarmonic.Crest.Examples
{
// ExecuteDuringEditMode does not work with scene camera.
#if !CREST_DEBUG
[AddComponentMenu("")]
#endif
[ExecuteAlways, RequireComponent(typeof(PostProcessVolume))]
sealed class LegacyPostProcessingVolume : MonoBehaviour
{
[SerializeField, HideInInspector]
#pragma warning disable 414
int _Version = 0;
#pragma warning restore 414
[@Layer]
[SerializeField]
int _Layer;
readonly List<PostProcessVolume> _QuickVolumes = new();
void OnEnable()
{
if (!RenderPipelineHelper.IsLegacy)
{
return;
}
_QuickVolumes.Clear();
foreach (var volume in GetComponents<PostProcessVolume>())
{
if (volume.sharedProfile == null) continue;
_QuickVolumes.Add(PostProcessManager.instance.QuickVolume(_Layer, volume.priority, volume.sharedProfile.settings.ToArray()));
}
}
void OnDisable()
{
foreach (var volume in _QuickVolumes)
{
if (volume == null) continue;
Helpers.Destroy(volume.profile);
var gameObject = volume.gameObject;
Helpers.Destroy(volume);
Helpers.Destroy(gameObject);
}
}
}
}
#else
using UnityEditor;
using UnityEngine;
using UnityEngine.SceneManagement;
using WaveHarmonic.Crest.Editor;
namespace WaveHarmonic.Crest.Examples
{
#if !CREST_DEBUG
[AddComponentMenu("")]
#endif
[ExecuteAlways]
sealed class LegacyPostProcessingVolume : MonoBehaviour
{
[@Layer]
[SerializeField]
int _Layer;
static string s_SceneName;
void Awake()
{
// Ask only once per scene load.
var scene = SceneManager.GetActiveScene();
if (!RenderPipelineHelper.IsLegacy || s_SceneName == scene.name)
{
return;
}
s_SceneName = scene.name;
#if UNITY_EDITOR
var install = EditorUtility.DisplayDialog
(
"Missing Package",
"This sample scene requires the post-processing package when using the built-in renderer. Without it the scene will be overexposed. Would you like to install it?",
"Install",
"Ignore"
);
if (install)
{
PackageManagerHelpers.AddMissingPackage("com.unity.postprocessing");
}
#endif
}
void OnEnable()
{
if (!RenderPipelineHelper.IsLegacy)
{
return;
}
Debug.LogWarning("Crest: This scene requires the post-processing package. Without it the scene will be overexposed.");
}
}
}
#endif

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// Crest Water System
// Copyright © 2024 Wave Harmonic. All rights reserved.
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Rendering;
#if UNITY_EDITOR
using MonoBehaviour = WaveHarmonic.Crest.Internal.EditorBehaviour;
#endif
namespace WaveHarmonic.Crest.Editor
{
#if !CREST_DEBUG
[AddComponentMenu("")]
#endif
[DefaultExecutionOrder(-1000)]
[ExecuteAlways]
sealed class LightingPatcher : MonoBehaviour
{
[SerializeField, HideInInspector]
#pragma warning disable 414
int _Version = 0;
#pragma warning restore 414
#if !CREST_DEBUG
[HideInInspector]
#endif
[@DecoratedField, SerializeField]
bool _LightsUseLinearIntensity;
#if !CREST_DEBUG
[HideInInspector]
#endif
[@DecoratedField, SerializeField]
bool _LightsUseColorTemperature;
bool _CurrentLightsUseLinearIntensity;
bool _CurrentLightsUseColorTemperature;
void OnEnable()
{
// SRP is always linear with temperature.
if (RenderPipelineHelper.IsLegacy)
{
Camera.onPreCull -= OnBeginRendering;
Camera.onPreCull += OnBeginRendering;
Camera.onPostRender -= OnEndRendering;
Camera.onPostRender += OnEndRendering;
}
else
{
RenderPipelineManager.beginContextRendering -= OnBeginContextRendering;
RenderPipelineManager.beginContextRendering += OnBeginContextRendering;
RenderPipelineManager.endContextRendering -= OnEndContextRendering;
RenderPipelineManager.endContextRendering += OnEndContextRendering;
}
_CurrentLightsUseLinearIntensity = GraphicsSettings.lightsUseLinearIntensity;
_CurrentLightsUseColorTemperature = GraphicsSettings.lightsUseColorTemperature;
}
void OnDisable()
{
if (RenderPipelineHelper.IsLegacy)
{
Camera.onPreCull -= OnBeginRendering;
Camera.onPostRender -= OnEndRendering;
}
else
{
RenderPipelineManager.beginContextRendering -= OnBeginContextRendering;
RenderPipelineManager.endContextRendering -= OnEndContextRendering;
}
}
void OnBeginContextRendering(ScriptableRenderContext context, List<Camera> cameras) => ChangeLighting();
void OnEndContextRendering(ScriptableRenderContext context, List<Camera> cameras) => RestoreLighting();
void OnBeginRendering(Camera camera) => ChangeLighting();
void OnEndRendering(Camera camera) => RestoreLighting();
void ChangeLighting()
{
_CurrentLightsUseLinearIntensity = GraphicsSettings.lightsUseLinearIntensity;
_CurrentLightsUseColorTemperature = GraphicsSettings.lightsUseColorTemperature;
GraphicsSettings.lightsUseLinearIntensity = true;
GraphicsSettings.lightsUseColorTemperature = true;
}
void RestoreLighting()
{
GraphicsSettings.lightsUseLinearIntensity = _CurrentLightsUseLinearIntensity;
GraphicsSettings.lightsUseColorTemperature = _CurrentLightsUseColorTemperature;
}
#if UNITY_EDITOR
private protected override void Reset()
{
_LightsUseLinearIntensity = GraphicsSettings.lightsUseLinearIntensity;
_LightsUseColorTemperature = GraphicsSettings.lightsUseColorTemperature;
base.Reset();
}
[@OnChange]
void OnChange(string propertyPath, object previousValue)
{
GraphicsSettings.lightsUseLinearIntensity = _LightsUseLinearIntensity;
GraphicsSettings.lightsUseColorTemperature = _LightsUseColorTemperature;
}
#endif
}
}

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// Crest Water System
// Copyright © 2024 Wave Harmonic. All rights reserved.
using UnityEditor.SceneManagement;
using UnityEngine;
using UnityEngine.Rendering.HighDefinition;
namespace WaveHarmonic.Crest.Editor
{
#if !CREST_DEBUG
[AddComponentMenu("")]
#endif
[RequireComponent(typeof(Camera))]
sealed class RenderPipelineCameraPatcher : RenderPipelinePatcher
{
[SerializeField, HideInInspector]
#pragma warning disable 414
int _Version = 0;
#pragma warning restore 414
#if UNITY_EDITOR
protected override void OnActiveRenderPipelineTypeChanged()
{
if (PrefabStageUtility.GetCurrentPrefabStage() != null)
{
return;
}
if (!isActiveAndEnabled)
{
return;
}
#if d_UnityHDRP
if (RenderPipelineHelper.IsHighDefinition)
{
if (TryGetComponent<HDAdditionalCameraData>(out var data))
{
// This component will try to modify serialized HDR & MSAA properties every frame. Disgusting.
data.enabled = true;
}
}
#endif
}
#endif
}
}

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// Crest Water System
// Copyright © 2024 Wave Harmonic. All rights reserved.
using System.Reflection;
using UnityEditor;
using UnityEditor.SceneManagement;
using UnityEngine;
using UnityEngine.Rendering.HighDefinition;
namespace WaveHarmonic.Crest.Editor
{
#if !CREST_DEBUG
[AddComponentMenu("")]
#endif
[RequireComponent(typeof(Light))]
[DefaultExecutionOrder(10)]
sealed class RenderPipelineLightPatcher : RenderPipelinePatcher
{
[SerializeField, HideInInspector]
#pragma warning disable 414
int _Version = 0;
#pragma warning restore 414
#if d_UnityHDRP
// For 2023.3 onwards, HDAdditionalLightData.intensity is obsolete and returns Light.intensity.
// It still serializes the old value so grab it via reflection.
static readonly FieldInfo s_Intensity = typeof(HDAdditionalLightData)
.GetField("m_Intensity", BindingFlags.Instance | BindingFlags.NonPublic);
#endif
#if UNITY_EDITOR
private protected override void Awake()
{
base.Awake();
if (!Application.isPlaying) OnActiveRenderPipelineTypeChanged();
}
protected override void OnActiveRenderPipelineTypeChanged()
{
EditorApplication.update -= OnActiveRenderPipelineTypeChanged;
if (PrefabStageUtility.GetCurrentPrefabStage() != null)
{
return;
}
// Can happen.
if (this == null)
{
return;
}
if (!isActiveAndEnabled)
{
return;
}
#if d_UnityHDRP
if (RenderPipelineHelper.IsHighDefinition)
{
if (TryGetComponent<Light>(out var light) && TryGetComponent<HDAdditionalLightData>(out var data))
{
var intensity = (float)s_Intensity.GetValue(data);
if (light.intensity == intensity) return;
// HDRP will not restore the correct intensity.
light.intensity = intensity;
// Execute next frame as revert prefab interferes despite executing afterwards.
EditorApplication.update -= OnActiveRenderPipelineTypeChanged;
EditorApplication.update += OnActiveRenderPipelineTypeChanged;
}
}
#endif
}
#endif
}
}

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// Crest Water System
// Copyright © 2024 Wave Harmonic. All rights reserved.
using UnityEngine;
using UnityEngine.Rendering;
#if UNITY_EDITOR
using MonoBehaviour = WaveHarmonic.Crest.Internal.EditorBehaviour;
#endif
namespace WaveHarmonic.Crest.Editor
{
[ExecuteAlways]
abstract class RenderPipelinePatcher : MonoBehaviour
{
#if UNITY_EDITOR
protected virtual void OnEnable()
{
RenderPipelineManager.activeRenderPipelineTypeChanged -= OnActiveRenderPipelineTypeChanged;
RenderPipelineManager.activeRenderPipelineTypeChanged += OnActiveRenderPipelineTypeChanged;
}
protected virtual void OnDisable()
{
RenderPipelineManager.activeRenderPipelineTypeChanged -= OnActiveRenderPipelineTypeChanged;
}
protected abstract void OnActiveRenderPipelineTypeChanged();
#endif
}
}

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// Crest Water System
// Copyright © 2024 Wave Harmonic. All rights reserved.
// Restores "Lighting > Environment" settings after switching from HDRP. "Lighting > Other Settings" do not need
// restoring. We only need to restore the skybox as we use the default values for everything else.
using UnityEngine;
namespace WaveHarmonic.Crest.Editor
{
#if !CREST_DEBUG
[AddComponentMenu("")]
#endif
sealed class RenderPipelineSettingsPatcher : RenderPipelinePatcher
{
[SerializeField, HideInInspector]
#pragma warning disable 414
int _Version = 0;
#pragma warning restore 414
[@AttachMaterialEditor]
[@DecoratedField, SerializeField]
Material _SkyBox;
#if UNITY_EDITOR
private protected override void Reset()
{
_SkyBox = RenderSettings.skybox;
base.Reset();
}
protected override void OnEnable()
{
base.OnEnable();
OnActiveRenderPipelineTypeChanged();
}
protected override void OnActiveRenderPipelineTypeChanged()
{
if (!isActiveAndEnabled)
{
return;
}
if (RenderPipelineHelper.IsLegacy || RenderPipelineHelper.IsUniversal)
{
RenderSettings.skybox = _SkyBox;
}
}
#endif
}
}

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@@ -1,60 +0,0 @@
// Crest Water System
// Copyright © 2024 Wave Harmonic. All rights reserved.
using UnityEditor.SceneManagement;
using UnityEngine;
namespace WaveHarmonic.Crest.Editor
{
#if !CREST_DEBUG
[AddComponentMenu("")]
#endif
sealed class RenderPipelineTerrainPatcher : RenderPipelinePatcher
{
[SerializeField, HideInInspector]
#pragma warning disable 414
int _Version = 0;
#pragma warning restore 414
[SerializeField]
Material _Material;
[SerializeField]
Material _MaterialHDRP;
[SerializeField]
Material _MaterialURP;
#if UNITY_EDITOR
protected override void OnEnable()
{
base.OnEnable();
OnActiveRenderPipelineTypeChanged();
}
protected override void OnActiveRenderPipelineTypeChanged()
{
if (PrefabStageUtility.GetCurrentPrefabStage() != null)
{
return;
}
if (!isActiveAndEnabled)
{
return;
}
foreach (var terrain in GetComponentsInChildren<Terrain>())
{
terrain.materialTemplate = RenderPipelineHelper.RenderPipeline switch
{
RenderPipeline.Legacy => _Material,
RenderPipeline.Universal => _MaterialURP,
RenderPipeline.HighDefinition => _MaterialHDRP,
_ => throw new System.NotImplementedException(),
};
}
}
#endif
}
}

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@@ -1,49 +0,0 @@
// Crest Water System
// Copyright © 2024 Wave Harmonic. All rights reserved.
using UnityEditor;
using UnityEditor.SceneManagement;
using UnityEngine;
namespace WaveHarmonic.Crest.Editor
{
#if !CREST_DEBUG
[AddComponentMenu("")]
#endif
sealed class RevertPrefabOnRenderPipelineChange : RenderPipelinePatcher
{
[SerializeField, HideInInspector]
#pragma warning disable 414
int _Version = 0;
#pragma warning restore 414
#if UNITY_EDITOR
private protected override void Awake()
{
base.Awake();
if (!Application.isPlaying) OnActiveRenderPipelineTypeChanged();
}
protected override void OnActiveRenderPipelineTypeChanged()
{
if (PrefabStageUtility.GetCurrentPrefabStage() != null)
{
return;
}
if (!isActiveAndEnabled)
{
return;
}
foreach (var item in gameObject.GetComponents<Component>())
{
if (item is Transform) continue;
if (item == null) continue; // Can happen if missing packages/scripts.
if (!PrefabUtility.IsPartOfPrefabInstance(item)) continue;
PrefabUtility.RevertObjectOverride(item, InteractionMode.AutomatedAction);
}
}
#endif
}
}

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// Crest Water System
// Copyright © 2024 Wave Harmonic. All rights reserved.
using UnityEngine;
using UnityEngine.Events;
namespace WaveHarmonic.Crest.Examples
{
#if !CREST_DEBUG
[AddComponentMenu("")]
#endif
[ExecuteAlways]
sealed class SendUnityEvent : MonoBehaviour
{
[SerializeField, HideInInspector]
#pragma warning disable 414
int _Version = 0;
#pragma warning restore 414
[SerializeField]
float _ExecuteUpdateEvery;
[SerializeField]
float _StopExecutingUpdateAfter = Mathf.Infinity;
[SerializeField]
UnityEvent _OnEnable = new();
[SerializeField]
UnityEvent _OnDisable = new();
[SerializeField]
UnityEvent<float> _OnUpdate = new();
[SerializeField]
UnityEvent _OnLegacyRenderPipeline = new();
[SerializeField]
UnityEvent _OnHighDefinitionPipeline = new();
[SerializeField]
UnityEvent _OnUniversalRenderPipeline = new();
float _TimeSinceEnabled;
float _LastUpdateTime;
void OnEnable()
{
_TimeSinceEnabled = 0f;
_OnEnable.Invoke();
if (RenderPipelineHelper.IsHighDefinition)
{
_OnHighDefinitionPipeline?.Invoke();
}
else if (RenderPipelineHelper.IsUniversal)
{
_OnUniversalRenderPipeline?.Invoke();
}
else
{
_OnLegacyRenderPipeline?.Invoke();
}
}
void OnDisable()
{
_OnDisable.Invoke();
}
void Update()
{
_TimeSinceEnabled += Time.deltaTime;
_LastUpdateTime += Time.deltaTime;
if (_LastUpdateTime < _ExecuteUpdateEvery)
{
return;
}
_LastUpdateTime = 0;
if (_TimeSinceEnabled > _StopExecutingUpdateAfter)
{
return;
}
_OnUpdate.Invoke(_TimeSinceEnabled);
}
}
}

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@@ -1,65 +0,0 @@
// Crest Water System
// Copyright © 2024 Wave Harmonic. All rights reserved.
using UnityEngine;
namespace WaveHarmonic.Crest.Examples
{
/// <summary>
/// Moves this transform.
/// </summary>
#if !CREST_DEBUG
[AddComponentMenu("")]
#endif
sealed class SimpleMotion : MonoBehaviour
{
[SerializeField, HideInInspector]
#pragma warning disable 414
int _Version = 0;
#pragma warning restore 414
[SerializeField]
bool _ResetOnDisable;
[SerializeField]
bool _IsLocal;
[Header("Translation")]
[SerializeField]
Vector3 _Velocity;
[Header("Rotation")]
[SerializeField]
Vector3 _AngularVelocity;
Vector3 _OldPosition;
Quaternion _OldRotation;
void OnEnable()
{
_OldPosition = transform.position;
_OldRotation = transform.rotation;
}
void OnDisable()
{
if (_ResetOnDisable)
{
transform.SetPositionAndRotation(_OldPosition, _OldRotation);
}
}
void Update()
{
// Translation
{
transform.position += (_IsLocal ? transform.TransformDirection(_Velocity) : _Velocity) * Time.deltaTime;
}
// Rotation
{
transform.rotation *= Quaternion.Euler(_AngularVelocity * Time.deltaTime);
}
}
}
}

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// Crest Water System
// Copyright © 2024 Wave Harmonic. All rights reserved.
using UnityEngine;
namespace WaveHarmonic.Crest.Examples
{
/// <summary>
/// Simple utility script to destroy the gameobject after a set time.
/// </summary>
#if !CREST_DEBUG
[AddComponentMenu("")]
#endif
sealed class TimedDestroy : MonoBehaviour
{
[SerializeField, HideInInspector]
#pragma warning disable 414
int _Version = 0;
#pragma warning restore 414
[SerializeField]
float _LifeTime = 2.0f;
// this seems to make motion stutter?
// [SerializeField]
// float _ScaleToOneDuration = 0.1f;
[SerializeField]
float _ScaleToZeroDuration = 0.0f;
Vector3 _Scale;
float _BirthTime;
void Start()
{
_BirthTime = Time.time;
_Scale = transform.localScale;
}
void Update()
{
var age = Time.time - _BirthTime;
if (age >= _LifeTime)
{
Helpers.Destroy(gameObject);
}
else if (age > _LifeTime - _ScaleToZeroDuration)
{
transform.localScale = _Scale * (1.0f - (age - (_LifeTime - _ScaleToZeroDuration)) / _ScaleToZeroDuration);
}
/*else if (age < _ScaleToOneDuration && _ScaleToOneDuration > 0.0f)
{
transform.localScale = _Scale * age / _ScaleToOneDuration;
}*/
else
{
transform.localScale = _Scale;
}
}
}
}

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