移除水
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// Crest Water System
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// Copyright © 2024 Wave Harmonic. All rights reserved.
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using UnityEngine;
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using WaveHarmonic.Crest.Utility;
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namespace WaveHarmonic.Crest
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{
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/// <summary>
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/// Overrides global quality settings.
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/// </summary>
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[System.Serializable]
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public sealed partial class QualitySettingsOverride
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{
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[Tooltip("Whether to override the LOD bias.")]
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[@GenerateAPI]
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[@DecoratedField, SerializeField]
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internal bool _OverrideLodBias;
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[Tooltip("Overrides the LOD bias for meshes.\n\nHighest quality is infinity.")]
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[@Predicated(nameof(_OverrideLodBias))]
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[@GenerateAPI]
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[@DecoratedField, SerializeField]
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internal float _LodBias;
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[Tooltip("Whether to override the maximum LOD level.")]
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[@GenerateAPI]
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[@DecoratedField, SerializeField]
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internal bool _OverrideMaximumLodLevel;
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[Tooltip("Overrides the maximum LOD level.\n\nHighest quality is zero.")]
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[@Predicated(nameof(_OverrideMaximumLodLevel))]
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[@GenerateAPI]
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[@DecoratedField, SerializeField]
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internal int _MaximumLodLevel;
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[Tooltip("Whether to override the terrain pixel error.")]
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[@GenerateAPI]
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[@DecoratedField, SerializeField]
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internal bool _OverrideTerrainPixelError;
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[Tooltip("Overrides the pixel error value for terrains.\n\nHighest quality is zero.")]
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[@Predicated(nameof(_OverrideTerrainPixelError))]
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[@GenerateAPI]
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[@DecoratedField, SerializeField]
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internal float _TerrainPixelError;
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float _OldLodBias;
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int _OldMaximumLodLevelOverride;
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float _OldTerrainPixelError;
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TerrainQualityOverrides _OldTerrainOverrides;
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internal void Override()
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{
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if (_OverrideLodBias)
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{
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_OldLodBias = QualitySettings.lodBias;
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QualitySettings.lodBias = _LodBias;
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}
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if (_OverrideMaximumLodLevel)
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{
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_OldMaximumLodLevelOverride = QualitySettings.maximumLODLevel;
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QualitySettings.maximumLODLevel = _MaximumLodLevel;
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}
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if (_OverrideTerrainPixelError)
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{
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_OldTerrainOverrides = QualitySettings.terrainQualityOverrides;
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_OldTerrainPixelError = QualitySettings.terrainPixelError;
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QualitySettings.terrainQualityOverrides = TerrainQualityOverrides.PixelError;
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QualitySettings.terrainPixelError = _TerrainPixelError;
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}
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}
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internal void Restore()
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{
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if (_OverrideLodBias)
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{
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QualitySettings.lodBias = _OldLodBias;
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}
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if (_OverrideMaximumLodLevel)
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{
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QualitySettings.maximumLODLevel = _OldMaximumLodLevelOverride;
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}
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if (_OverrideTerrainPixelError)
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{
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QualitySettings.terrainQualityOverrides = _OldTerrainOverrides;
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QualitySettings.terrainPixelError = _OldTerrainPixelError;
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}
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}
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/// <inheritdoc/>
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public override int GetHashCode()
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{
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var hash = Hash.CreateHash();
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Hash.AddBool(_OverrideLodBias, ref hash);
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Hash.AddFloat(_LodBias, ref hash);
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Hash.AddBool(_OverrideMaximumLodLevel, ref hash);
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Hash.AddInt(_MaximumLodLevel, ref hash);
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Hash.AddBool(_OverrideTerrainPixelError, ref hash);
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Hash.AddFloat(_TerrainPixelError, ref hash);
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return hash;
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}
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}
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}
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