移除水
This commit is contained in:
@@ -1,30 +0,0 @@
|
||||
// Crest Water System
|
||||
// Copyright © 2024 Wave Harmonic. All rights reserved.
|
||||
|
||||
using UnityEngine;
|
||||
|
||||
namespace WaveHarmonic.Crest
|
||||
{
|
||||
sealed class DepthQuery : QueryBase, IDepthProvider
|
||||
{
|
||||
public DepthQuery(WaterRenderer water) : base(water) { }
|
||||
protected override int Kernel => 2;
|
||||
|
||||
public override int Query(int hash, float minimumSpatialLength, Vector3[] queries, Vector3[] results)
|
||||
{
|
||||
var id = base.Query(hash, minimumSpatialLength, queries, results);
|
||||
|
||||
// Infinity will become NaN. Convert back to infinity.
|
||||
// Negative infinity should not happen.
|
||||
for (var i = 0; i < results.Length; i++)
|
||||
{
|
||||
var value = results[i];
|
||||
if (float.IsNaN(value.x)) value.x = float.PositiveInfinity;
|
||||
if (float.IsNaN(value.y)) value.y = float.PositiveInfinity;
|
||||
results[i] = value;
|
||||
}
|
||||
|
||||
return id;
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user