移除水
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// Crest Water System
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// Copyright © 2024 Wave Harmonic. All rights reserved.
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// We do not add height to displacement directly for better precision and layering.
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using UnityEngine;
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using UnityEngine.Experimental.Rendering;
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using WaveHarmonic.Crest.Utility;
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namespace WaveHarmonic.Crest
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{
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/// <summary>
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/// Data that gives the water level (water height at rest and gradients).
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/// </summary>
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public sealed partial class LevelLod : Lod
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{
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// Purple/Indigo
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internal static readonly Color s_GizmoColor = new(75f / 255f, 0f, 130f / 255f, 0.5f);
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internal override string ID => "Level";
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internal override Color GizmoColor => s_GizmoColor;
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private protected override Color ClearColor => Color.black;
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private protected override bool NeedToReadWriteTextureData => true;
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internal override bool RunsInHeadless => true;
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private protected override GraphicsFormat RequestedTextureFormat => _TextureFormatMode switch
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{
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LodTextureFormatMode.Automatic => Water == null ? GraphicsFormat.None : Water.AnimatedWavesLod.TextureFormatMode switch
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{
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LodTextureFormatMode.Precision => GraphicsFormat.R32_SFloat,
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_ => GraphicsFormat.R16_SFloat,
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},
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LodTextureFormatMode.Performance => GraphicsFormat.R16_SFloat,
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LodTextureFormatMode.Precision => GraphicsFormat.R32_SFloat,
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LodTextureFormatMode.Manual => _TextureFormat,
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_ => throw new System.NotImplementedException(),
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};
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internal LevelLod()
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{
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_Enabled = false;
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_OverrideResolution = false;
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_TextureFormatMode = LodTextureFormatMode.Automatic;
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_TextureFormat = GraphicsFormat.R16_SFloat;
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}
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internal static readonly SortedList<int, ILodInput> s_Inputs = new(Helpers.DuplicateComparison);
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private protected override SortedList<int, ILodInput> Inputs => s_Inputs;
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[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.SubsystemRegistration)]
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static void OnLoad()
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{
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s_Inputs.Clear();
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}
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}
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}
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