移除水
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// Crest Water System
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// Copyright © 2024 Wave Harmonic. All rights reserved.
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using UnityEngine;
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using UnityEngine.Experimental.Rendering;
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using WaveHarmonic.Crest.Utility;
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namespace WaveHarmonic.Crest
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{
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/// <summary>
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/// A color layer that can be composited onto the water surface.
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/// </summary>
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[FilterEnum(nameof(_TextureFormatMode), Filtered.Mode.Include, (int)LodTextureFormatMode.Performance, (int)LodTextureFormatMode.Manual)]
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public sealed partial class AlbedoLod : Lod
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{
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internal static readonly Color s_GizmoColor = new(1f, 0f, 1f, 0.5f);
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internal override string ID => "Albedo";
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internal override Color GizmoColor => s_GizmoColor;
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private protected override Color ClearColor => Color.clear;
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private protected override bool NeedToReadWriteTextureData => false;
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private protected override GraphicsFormat RequestedTextureFormat => _TextureFormatMode switch
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{
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LodTextureFormatMode.Manual => _TextureFormat,
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_ => GraphicsFormat.R8G8B8A8_UNorm,
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};
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internal AlbedoLod()
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{
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_Resolution = 768;
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_TextureFormat = GraphicsFormat.R8G8B8A8_UNorm;
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}
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internal static readonly SortedList<int, ILodInput> s_Inputs = new(Helpers.DuplicateComparison);
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private protected override SortedList<int, ILodInput> Inputs => s_Inputs;
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[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.SubsystemRegistration)]
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static void OnLoad()
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{
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s_Inputs.Clear();
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}
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}
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}
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