修改mesh
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57
Assets/Scripts/ThirdParty/Rope/Helpers/SimpleRopeInteractionGUI.cs
vendored
Normal file
57
Assets/Scripts/ThirdParty/Rope/Helpers/SimpleRopeInteractionGUI.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace NBF.Example
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{
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[RequireComponent(typeof(SimpleRopeInteraction))]
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public class SimpleRopeInteractionGUI : MonoBehaviour
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{
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protected float desiredMaxImpulseStrength;
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protected Rect guiRect = new Rect(10, 10, 200, 0);
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public void Start()
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{
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desiredMaxImpulseStrength = GetComponent<SimpleRopeInteraction>().maxImpulseStrength;
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}
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public void Window(int id)
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{
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var interact = GetComponent<SimpleRopeInteraction>();
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bool isLimiting = interact.maxImpulseStrength > 0.0f;
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bool shouldLimit = GUILayout.Toggle(isLimiting, "Limit max impulse strength");
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if (isLimiting != shouldLimit)
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{
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Event.current.Use();
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if (shouldLimit)
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{
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interact.maxImpulseStrength = desiredMaxImpulseStrength;
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}
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else
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{
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desiredMaxImpulseStrength = interact.maxImpulseStrength;
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interact.maxImpulseStrength = 0.0f;
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}
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}
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var limitString = shouldLimit ? interact.maxImpulseStrength.ToString("0.0") + " Ns" : "Infinite";
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GUILayout.Label("Max impulse strength: " + limitString);
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interact.maxImpulseStrength = GUILayout.HorizontalSlider(interact.maxImpulseStrength, 0.0f, 10.0f);
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GUI.enabled = false;
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GUILayout.Label("Instructions: Use the left mouse button to interact with the ropes in the scene. While holding on to a rope using the mouse, press <SPACE> on the keyboard to cut it at the held position.");
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GUI.enabled = true;
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}
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public void OnGUI()
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{
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guiRect = GUILayout.Window(0, guiRect, Window, "Interaction settings");
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}
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}
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}
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