修改mesh

This commit is contained in:
2025-11-04 23:11:56 +08:00
parent 32f07eb14e
commit e8f6308580
93 changed files with 1587 additions and 491 deletions

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using UnityEngine;
namespace NBF.Example
{
public class ApplyTorqueOnKey : MonoBehaviour
{
public Vector3 relativeTorque;
public float maxAngularSpeed;
public KeyCode key;
protected Rigidbody rb;
public void Start()
{
rb = GetComponent<Rigidbody>();
}
public void FixedUpdate()
{
if (rb == null)
{
return;
}
if (Input.GetKey(key))
{
var torqueAxis = relativeTorque.normalized;
var strength = Mathf.SmoothStep(relativeTorque.magnitude, 0.0f, Vector3.Dot(torqueAxis, rb.angularVelocity) / maxAngularSpeed);
rb.AddRelativeTorque(torqueAxis * strength, ForceMode.Force);
}
}
}
}

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using UnityEngine;
using Unity.Mathematics;
namespace NBF.Example
{
[RequireComponent(typeof(Rigidbody))]
public class RopeBridgePlank : MonoBehaviour
{
public Rope ropeLeft;
public Rope ropeRight;
public float extentLeft = -0.5f;
public float extentRight = 0.5f;
public float extentPivot = 0.5f;
[Tooltip("A measure of the longitudal stiffness of the plank. That is, how quickly should the particles on the opposite ropes move to the correct distance between them.")]
[Range(0.0f, 1.0f)] public float longitudalStiffness = 0.25f;
public float restingRigidbodyMassMultiplier = 5.0f;
protected Rigidbody rb;
protected int particleLeft;
protected int particleRight;
protected int particlePivotLeft;
protected int particlePivotRight;
protected float distance;
protected float frameTotalMass;
public void Start()
{
rb = GetComponent<Rigidbody>();
if (rb != null)
{
rb.isKinematic = true;
}
var pointOnBodyLeft = transform.TransformPoint(Vector3.right * extentLeft);
var pointOnBodyRight = transform.TransformPoint(Vector3.right * extentRight);
var pointOnBodyPivot = transform.TransformPoint(Vector3.forward * extentPivot);
if (ropeLeft != null)
{
ropeLeft.GetClosestParticle(pointOnBodyLeft, out particleLeft, out float distance);
ropeLeft.GetClosestParticle(pointOnBodyPivot, out particlePivotLeft, out distance);
}
if (ropeRight != null)
{
ropeRight.GetClosestParticle(pointOnBodyRight, out particleRight, out float distance);
ropeRight.GetClosestParticle(pointOnBodyPivot, out particlePivotRight, out distance);
}
if (ropeLeft != null && ropeRight != null)
{
distance = math.distance(ropeLeft.GetPositionAt(particleLeft), ropeRight.GetPositionAt(particleRight));
}
}
public void FixedUpdate()
{
if (rb == null)
{
return;
}
if (ropeLeft == null || ropeRight == null)
{
rb.isKinematic = false;
return;
}
var left = ropeLeft.GetPositionAt(particleLeft);
var right = ropeRight.GetPositionAt(particleRight);
var pivot = (ropeLeft.GetPositionAt(particlePivotLeft) + ropeRight.GetPositionAt(particlePivotRight)) * 0.5f;
left.KeepAtDistance(ref right, distance, longitudalStiffness);
var middle = (left + right) * 0.5f;
rb.MoveRotation(Quaternion.LookRotation(pivot - middle, Vector3.Cross(pivot - middle, right - left)));
rb.MovePosition((Vector3)middle - transform.TransformVector(Vector3.right * (extentLeft + extentRight) * 0.5f));
ropeLeft.SetPositionAt(particleLeft, left);
ropeRight.SetPositionAt(particleRight, right);
var massMultiplier = 1.0f + frameTotalMass * restingRigidbodyMassMultiplier;
frameTotalMass = 0.0f;
if (ropeLeft.GetMassMultiplierAt(particleLeft) > 0.0f)
{
ropeLeft.SetMassMultiplierAt(particleLeft, massMultiplier);
}
if (ropeRight.GetMassMultiplierAt(particleRight) > 0.0f)
{
ropeRight.SetMassMultiplierAt(particleRight, massMultiplier);
}
}
public void OnCollisionStay(Collision collision)
{
if (collision.rigidbody != null)
{
frameTotalMass += collision.rigidbody.mass;
}
}
#if UNITY_EDITOR
public void OnDrawGizmosSelected()
{
var pointOnBodyLeft = transform.TransformPoint(Vector3.right * extentLeft);
var pointOnBodyRight = transform.TransformPoint(Vector3.right * extentRight);
var pointOnBodyPivot = transform.TransformPoint(Vector3.forward * extentPivot);
Gizmos.color = Color.red;
Gizmos.DrawWireSphere(pointOnBodyLeft, 0.05f);
Gizmos.DrawWireSphere(pointOnBodyRight, 0.05f);
Gizmos.DrawLine(pointOnBodyLeft, pointOnBodyRight);
Gizmos.color = Color.blue;
Gizmos.DrawWireSphere(pointOnBodyPivot, 0.05f);
Gizmos.DrawLine(pointOnBodyLeft, pointOnBodyPivot);
Gizmos.DrawLine(pointOnBodyRight, pointOnBodyPivot);
}
#endif
}
}

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