还原水插件
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@@ -5,7 +5,6 @@ using UnityEditor;
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using UnityEditor.SceneManagement;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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using WaveHarmonic.Crest.Internal.Compatibility;
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namespace WaveHarmonic.Crest.Examples
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{
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@@ -22,7 +21,7 @@ namespace WaveHarmonic.Crest.Examples
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#pragma warning restore 414
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#if UNITY_EDITOR
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static ulong s_Scene;
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static int s_Scene;
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static bool s_SceneChanged;
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[InitializeOnLoadMethod]
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@@ -30,16 +29,16 @@ namespace WaveHarmonic.Crest.Examples
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{
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EditorSceneManager.sceneClosed -= OnSceneClosed;
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EditorSceneManager.sceneClosed += OnSceneClosed;
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s_Scene = SceneManager.GetActiveScene().GetRawSceneHandle();
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s_Scene = SceneManager.GetActiveScene().handle;
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}
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static void OnSceneClosed(Scene a)
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{
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// TODO: Report to Unity
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// Does not work if only game view is open. Handles will never update.
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if (s_Scene == a.GetRawSceneHandle()) return;
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if (s_Scene == a.handle) return;
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s_SceneChanged = true;
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s_Scene = a.GetRawSceneHandle();
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s_Scene = a.handle;
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}
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void OnEnable()
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