还原水插件

This commit is contained in:
2026-03-05 00:14:42 +08:00
parent 0de35591e7
commit e82f2ea6b7
270 changed files with 2773 additions and 12445 deletions

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@@ -5,7 +5,6 @@ using UnityEditor;
using UnityEditor.SceneManagement;
using UnityEngine;
using UnityEngine.SceneManagement;
using WaveHarmonic.Crest.Internal.Compatibility;
namespace WaveHarmonic.Crest.Examples
{
@@ -22,7 +21,7 @@ namespace WaveHarmonic.Crest.Examples
#pragma warning restore 414
#if UNITY_EDITOR
static ulong s_Scene;
static int s_Scene;
static bool s_SceneChanged;
[InitializeOnLoadMethod]
@@ -30,16 +29,16 @@ namespace WaveHarmonic.Crest.Examples
{
EditorSceneManager.sceneClosed -= OnSceneClosed;
EditorSceneManager.sceneClosed += OnSceneClosed;
s_Scene = SceneManager.GetActiveScene().GetRawSceneHandle();
s_Scene = SceneManager.GetActiveScene().handle;
}
static void OnSceneClosed(Scene a)
{
// TODO: Report to Unity
// Does not work if only game view is open. Handles will never update.
if (s_Scene == a.GetRawSceneHandle()) return;
if (s_Scene == a.handle) return;
s_SceneChanged = true;
s_Scene = a.GetRawSceneHandle();
s_Scene = a.handle;
}
void OnEnable()

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@@ -1,8 +0,0 @@
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@@ -1,24 +0,0 @@
// Crest Water System
// Copyright © 2024 Wave Harmonic. All rights reserved.
#if d_UnityInputSystem && ENABLE_INPUT_SYSTEM
#define INPUT_SYSTEM_ENABLED
#endif
using UnityEngine;
namespace WaveHarmonic.Crest.Examples
{
#if !CREST_DEBUG
[AddComponentMenu("")]
#endif
sealed class InputModulePatcher : MonoBehaviour
{
#if INPUT_SYSTEM_ENABLED
void OnEnable()
{
GetComponent<UnityEngine.EventSystems.StandaloneInputModule>().enabled = false;
}
#endif
}
}

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@@ -1,11 +0,0 @@
fileFormatVersion: 2
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MonoImporter:
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userData:
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@@ -18,9 +18,6 @@ namespace WaveHarmonic.Crest.Examples
int _Version = 0;
#pragma warning restore 414
[SerializeField]
bool _WorldSpace;
[Header("Translation")]
[SerializeField]
@@ -55,7 +52,7 @@ namespace WaveHarmonic.Crest.Examples
void Start()
{
_Origin = _WorldSpace ? transform.position : transform.localPosition;
_Origin = transform.position;
_OrthogonalAxis = Quaternion.AngleAxis(90f, Vector3.up) * _Axis;
}
@@ -67,21 +64,10 @@ namespace WaveHarmonic.Crest.Examples
// Do circles in perlin noise
var rnd = 2f * (Mathf.PerlinNoise(0.5f + 0.5f * Mathf.Cos(_Frequency * Time.time), 0.5f + 0.5f * Mathf.Sin(_Frequency * Time.time)) - 0.5f);
// Prevent jump at start.
var amplitude = Mathf.Min(_Amplitude, _Amplitude * Time.timeSinceLevelLoad);
var orthoPhaseOff = Mathf.PI / 2f;
var rndOrtho = 2f * (Mathf.PerlinNoise(0.5f + 0.5f * Mathf.Cos(_Frequency * Time.time + orthoPhaseOff), 0.5f + 0.5f * Mathf.Sin(_Frequency * Time.time + orthoPhaseOff)) - 0.5f);
var position = _Origin + (_Axis * rnd + _OrthogonalMotion * rndOrtho * _OrthogonalAxis) * amplitude;
if (_WorldSpace)
{
transform.position = position;
}
else
{
transform.localPosition = position;
}
transform.position = _Origin + (_Axis * rnd + _OrthogonalMotion * rndOrtho * _OrthogonalAxis) * _Amplitude;
}
// Rotation

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@@ -34,11 +34,6 @@ namespace WaveHarmonic.Crest.Examples
return;
}
if (Helpers.IsWebGPU)
{
return;
}
_QuickVolumes.Clear();
foreach (var volume in GetComponents<PostProcessVolume>())