还原水插件
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@@ -3,8 +3,6 @@
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// Inspired by https://github.com/speps/GX-EncinoWaves
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#pragma exclude_renderers glcore gles3
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#pragma kernel SpectrumInitalize
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#pragma kernel SpectrumUpdate
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@@ -20,8 +18,6 @@
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#define SPECTRUM_OCTAVE_COUNT 14.0
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#define SPECTRUM_SMALLEST_WL_POW_2 -4.0
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#include "Packages/com.waveharmonic.crest/Runtime/Shaders/Library/Macros.hlsl"
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uint _Crest_Size;
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float _Crest_WindSpeed;
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float _Crest_Turbulence;
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@@ -224,9 +220,9 @@ float _Crest_Time;
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float _Crest_Chop;
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Texture2DArray<float4> _Crest_Init0;
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RWTexture2DArray<m_Float2> _Crest_ResultHeight;
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RWTexture2DArray<m_Float2> _Crest_ResultDisplaceX;
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RWTexture2DArray<m_Float2> _Crest_ResultDisplaceZ;
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RWTexture2DArray<float2> _Crest_ResultHeight;
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RWTexture2DArray<float2> _Crest_ResultDisplaceX;
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RWTexture2DArray<float2> _Crest_ResultDisplaceZ;
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float2 cmul(float2 lhs, float2 rhs)
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{
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@@ -261,7 +257,7 @@ void SpectrumUpdate(uint3 id : SV_DispatchThreadID)
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const float4 h0 = _Crest_Init0[id];
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const float2 h = cmul(h0.xy, fwd) + cmul(h0.zw, bkwd);
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_Crest_ResultHeight[id] = m_Float2FromFloat2(h);
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_Crest_ResultDisplaceX[id] = m_Float2FromFloat2((_Crest_Chop * float2(-h.y * k.x, h.x * k.x) / (kMag + 0.00001f)));
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_Crest_ResultDisplaceZ[id] = m_Float2FromFloat2((_Crest_Chop * float2(-h.y * k.y, h.x * k.y) / (kMag + 0.00001f)));
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_Crest_ResultHeight[id] = h;
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_Crest_ResultDisplaceX[id] = _Crest_Chop * float2(-h.y * k.x, h.x * k.x) / (kMag + 0.00001f);
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_Crest_ResultDisplaceZ[id] = _Crest_Chop * float2(-h.y * k.y, h.x * k.y) / (kMag + 0.00001f);
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}
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