还原水插件

This commit is contained in:
2026-03-05 00:14:42 +08:00
parent 0de35591e7
commit e82f2ea6b7
270 changed files with 2773 additions and 12445 deletions

View File

@@ -3,8 +3,6 @@
// Inspired by https://github.com/speps/GX-EncinoWaves
#pragma exclude_renderers glcore gles3
// First SIZE constant must match FFT_KERNEL_0_RESOLUTION in FFTCompute.cs
#pragma kernel ComputeFFT SIZE=8 PASSES=3 CHANNEL=x TX=8 TY=1 FINAL=0
#pragma kernel ComputeFFT SIZE=8 PASSES=3 CHANNEL=y TX=1 TY=8 FINAL=1
@@ -24,13 +22,11 @@
// Must match CASCADE_COUNT in FFTCompute.cs
#define CASCADE_COUNT 16
#include "Packages/com.waveharmonic.crest/Runtime/Shaders/Library/Macros.hlsl"
Texture2D<float2> _Crest_InputButterfly;
#if !FINAL
RWTexture2DArray<m_Float2> _Crest_Output1;
RWTexture2DArray<m_Float2> _Crest_Output2;
RWTexture2DArray<m_Float2> _Crest_Output3;
RWTexture2DArray<float2> _Crest_Output1;
RWTexture2DArray<float2> _Crest_Output2;
RWTexture2DArray<float2> _Crest_Output3;
#else
Texture2DArray<float2> _Crest_InputH;
Texture2DArray<float2> _Crest_InputX;
@@ -144,9 +140,9 @@ void ComputeFFT(const uint3 id : SV_DispatchThreadID)
{
const uint coord = id.CHANNEL;
#if !FINAL
_Crest_IntermediatesH[coord] = conj(_Crest_Output1[id].xy);
_Crest_IntermediatesX[coord] = conj(_Crest_Output2[id].xy);
_Crest_IntermediatesZ[coord] = conj(_Crest_Output3[id].xy);
_Crest_IntermediatesH[coord] = conj(_Crest_Output1[id]);
_Crest_IntermediatesX[coord] = conj(_Crest_Output2[id]);
_Crest_IntermediatesZ[coord] = conj(_Crest_Output3[id]);
#else
_Crest_IntermediatesH[coord] = _Crest_InputH[id];
_Crest_IntermediatesX[coord] = _Crest_InputX[id];
@@ -168,9 +164,9 @@ void ComputeFFT(const uint3 id : SV_DispatchThreadID)
const float2 resultZ = pingpong ? _Crest_IntermediatesZ[coord] : _Crest_ScratchZ[coord];
#if !FINAL
_Crest_Output1[id] = m_Float2FromFloat2(resultH);
_Crest_Output2[id] = m_Float2FromFloat2(resultX);
_Crest_Output3[id] = m_Float2FromFloat2(resultZ);
_Crest_Output1[id] = resultH;
_Crest_Output2[id] = resultX;
_Crest_Output3[id] = resultZ;
#else
const float sign = ((id.x + id.y) % 2) == 1 ? -1.0 : 1.0;
const float3 res = float3(sign * resultX.x, sign * resultH.x, sign * resultZ.x);