还原水插件
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@@ -77,7 +77,6 @@ half3 Caustics
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);
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}
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#if d_Crest_CausticsForceDistortion
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if (i_Underwater)
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{
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float2 surfacePosXZ = i_ScenePositionWS.xz;
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@@ -94,7 +93,6 @@ half3 Caustics
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cuv1.xy += 1.30 * causticN;
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cuv2.xy += 1.77 * causticN;
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}
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#endif
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half causticsStrength = i_Strength;
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