还原水插件
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//
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// This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit > Rendering > Generate Shader Includes ] instead
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//
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#ifndef SETTINGS_CREST_IOS_HLSL
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#define SETTINGS_CREST_IOS_HLSL
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//
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// WaveHarmonic.Crest.Editor.ShaderSettingsIOS: static fields
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//
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#define CREST_ALBEDO_SIMULATION (1)
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#define CREST_ABSORPTION_SIMULATION (1)
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#define CREST_SCATTERING_SIMULATION (1)
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#define CREST_SHADOW_SIMULATION (1)
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#define CREST_CAUSTICS_FORCE_DISTORTION (1)
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#define CREST_FOAM_BIOLUMINESCENCE (1)
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#define CREST_NORMAL_MAPS (1)
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#define CREST_SIMPLE_TRANSPARENCY (0)
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#define CREST_PLANAR_REFLECTIONS (1)
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#endif
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