还原水插件
This commit is contained in:
@@ -3,8 +3,6 @@
|
||||
|
||||
// Soft shadow term is red, hard shadow term is green.
|
||||
|
||||
#pragma exclude_renderers glcore gles3
|
||||
|
||||
#pragma kernel CrestUpdateShadowsBRP _BRP
|
||||
#pragma kernel CrestUpdateShadowsHRP _HRP
|
||||
#pragma kernel CrestUpdateShadowsURP _URP
|
||||
@@ -35,7 +33,7 @@ bool _Crest_SampleColorMap;
|
||||
float3 _Crest_Absorption;
|
||||
float3 _Crest_Scattering;
|
||||
|
||||
RWTexture2DArray<m_Float2> _Crest_Target;
|
||||
RWTexture2DArray<float2> _Crest_Target;
|
||||
|
||||
|
||||
m_CrestNameSpace
|
||||
@@ -148,7 +146,7 @@ void UpdateShadows(const uint3 id)
|
||||
shadow = lerp(shadow, shadowThisFrame, _Crest_JitterDiameters_CurrentFrameWeights.zw * _Crest_SimDeltaTime * 60.0);
|
||||
}
|
||||
|
||||
_Crest_Target[id] = m_Float2FromFloat2(shadow);
|
||||
_Crest_Target[id] = shadow;
|
||||
}
|
||||
|
||||
m_CrestNameSpaceEnd
|
||||
|
||||
Reference in New Issue
Block a user