还原水插件

This commit is contained in:
2026-03-05 00:14:42 +08:00
parent 0de35591e7
commit e82f2ea6b7
270 changed files with 2773 additions and 12445 deletions

View File

@@ -3,8 +3,6 @@
// Soft shadow term is red, hard shadow term is green.
#pragma exclude_renderers glcore gles3
#pragma kernel CrestUpdateShadowsBRP _BRP
#pragma kernel CrestUpdateShadowsHRP _HRP
#pragma kernel CrestUpdateShadowsURP _URP
@@ -35,7 +33,7 @@ bool _Crest_SampleColorMap;
float3 _Crest_Absorption;
float3 _Crest_Scattering;
RWTexture2DArray<m_Float2> _Crest_Target;
RWTexture2DArray<float2> _Crest_Target;
m_CrestNameSpace
@@ -148,7 +146,7 @@ void UpdateShadows(const uint3 id)
shadow = lerp(shadow, shadowThisFrame, _Crest_JitterDiameters_CurrentFrameWeights.zw * _Crest_SimDeltaTime * 60.0);
}
_Crest_Target[id] = m_Float2FromFloat2(shadow);
_Crest_Target[id] = shadow;
}
m_CrestNameSpaceEnd