还原水插件

This commit is contained in:
2026-03-05 00:14:42 +08:00
parent 0de35591e7
commit e82f2ea6b7
270 changed files with 2773 additions and 12445 deletions

View File

@@ -1,8 +1,6 @@
// Crest Water System
// Copyright © 2024 Wave Harmonic. All rights reserved.
#pragma exclude_renderers glcore gles3
#pragma kernel CrestExecute
#include "HLSLSupport.cginc"
@@ -14,7 +12,7 @@
#include "Packages/com.waveharmonic.crest/Runtime/Shaders/Library/InputsDriven.hlsl"
#include "Packages/com.waveharmonic.crest/Runtime/Shaders/Library/Cascade.hlsl"
RWTexture2DArray<m_Float2> _Crest_Target;
RWTexture2DArray<float2> _Crest_Target;
CBUFFER_START(CrestPerWaterInput)
float3 _Crest_Position;
@@ -118,7 +116,7 @@ void Execute(uint3 id)
// Helps interaction to work at different scales
acceleration /= minimumWavelength;
_Crest_Target[id] = m_Float2Constructor(_Crest_Target[id].x, _Crest_Target[id].y + acceleration * _Crest_SimDeltaTime);
_Crest_Target[id] = float2(_Crest_Target[id].x, _Crest_Target[id].y + acceleration * _Crest_SimDeltaTime);
}
m_CrestNameSpaceEnd