还原水插件
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@@ -3,8 +3,6 @@
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// Adds flow from a provided texture. Used by Painted and Texture input modes.
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#pragma exclude_renderers glcore gles3
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#pragma kernel CrestExecute
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#include "HLSLSupport.cginc"
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@@ -17,7 +15,7 @@
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#include "Packages/com.waveharmonic.crest/Runtime/Shaders/Library/Cascade.hlsl"
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Texture2D _Crest_Texture;
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RWTexture2DArray<m_Float2> _Crest_Target;
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RWTexture2DArray<float2> _Crest_Target;
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CBUFFER_START(CrestPerMaterial)
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int _Crest_Blend;
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@@ -64,8 +62,7 @@ void Execute(uint3 id)
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}
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const float2 target = _Crest_Target[id];
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const float2 result = Blend(_Crest_Blend, weight, 1.0, source, target);
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_Crest_Target[id] = m_Float2FromFloat2(result);
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_Crest_Target[id] = Blend(_Crest_Blend, weight, 1.0, source, target);
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}
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m_CrestNameSpaceEnd
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