还原水插件
This commit is contained in:
@@ -23,11 +23,6 @@ namespace WaveHarmonic.Crest
|
||||
void SetBlock();
|
||||
}
|
||||
|
||||
interface IPropertyWrapperVariants : IPropertyWrapper
|
||||
{
|
||||
void SetKeyword(in LocalKeyword keyword, bool value);
|
||||
}
|
||||
|
||||
static class PropertyWrapperConstants
|
||||
{
|
||||
internal const string k_NoShaderMessage = "Cannot create required material because shader <i>{0}</i> could not be found or loaded."
|
||||
@@ -77,7 +72,7 @@ namespace WaveHarmonic.Crest
|
||||
}
|
||||
|
||||
[System.Serializable]
|
||||
readonly struct PropertyWrapperMaterial : IPropertyWrapperVariants
|
||||
readonly struct PropertyWrapperMaterial : IPropertyWrapper
|
||||
{
|
||||
public Material Material { get; }
|
||||
|
||||
@@ -129,7 +124,7 @@ namespace WaveHarmonic.Crest
|
||||
}
|
||||
|
||||
[System.Serializable]
|
||||
readonly struct PropertyWrapperCompute : IPropertyWrapperVariants
|
||||
readonly struct PropertyWrapperCompute : IPropertyWrapper
|
||||
{
|
||||
readonly CommandBuffer _Buffer;
|
||||
readonly ComputeShader _Shader;
|
||||
@@ -162,7 +157,7 @@ namespace WaveHarmonic.Crest
|
||||
}
|
||||
|
||||
[System.Serializable]
|
||||
readonly struct PropertyWrapperComputeStandalone : IPropertyWrapperVariants
|
||||
readonly struct PropertyWrapperComputeStandalone : IPropertyWrapper
|
||||
{
|
||||
readonly ComputeShader _Shader;
|
||||
readonly int _Kernel;
|
||||
|
||||
@@ -61,7 +61,6 @@ namespace WaveHarmonic.Crest
|
||||
cameraData = frameData.Get<UniversalCameraData>();
|
||||
renderingData = frameData.Get<UniversalRenderingData>();
|
||||
|
||||
#if URP_COMPATIBILITY_MODE
|
||||
if (builder == null)
|
||||
{
|
||||
#pragma warning disable CS0618 // Type or member is obsolete
|
||||
@@ -70,7 +69,6 @@ namespace WaveHarmonic.Crest
|
||||
#pragma warning restore CS0618 // Type or member is obsolete
|
||||
}
|
||||
else
|
||||
#endif
|
||||
{
|
||||
colorTargetHandle = resources.activeColorTexture;
|
||||
depthTargetHandle = resources.activeDepthTexture;
|
||||
|
||||
@@ -93,7 +93,6 @@ namespace WaveHarmonic.Crest
|
||||
return false;
|
||||
}
|
||||
|
||||
// Modified from:
|
||||
// https://github.com/Unity-Technologies/Graphics/blob/19ec161f3f752db865597374b3ad1b3eaf110097/Packages/com.unity.render-pipelines.universal/Runtime/RenderingUtils.cs#L697-L729
|
||||
|
||||
/// <summary>
|
||||
@@ -109,8 +108,7 @@ namespace WaveHarmonic.Crest
|
||||
/// <param name="mipMapBias">Bias applied to mipmaps during filtering.</param>
|
||||
/// <param name="name">Name of the RTHandle.</param>
|
||||
/// <returns>If the RTHandle should be re-allocated</returns>
|
||||
public static bool ReAllocateIfNeeded
|
||||
(
|
||||
public static bool ReAllocateIfNeeded(
|
||||
ref RTHandle handle,
|
||||
Vector2 scaleFactor,
|
||||
in RenderTextureDescriptor descriptor,
|
||||
@@ -119,28 +117,50 @@ namespace WaveHarmonic.Crest
|
||||
bool isShadowMap = false,
|
||||
int anisoLevel = 1,
|
||||
float mipMapBias = 0,
|
||||
string name = ""
|
||||
)
|
||||
string name = "")
|
||||
{
|
||||
// Only HDRP seems to use this?
|
||||
if (RenderPipelineHelper.IsHighDefinition)
|
||||
var usingConstantScale = handle != null && handle.useScaling && handle.scaleFactor == scaleFactor;
|
||||
if (!usingConstantScale || RTHandleNeedsReAlloc(handle, descriptor, filterMode, wrapMode, isShadowMap, anisoLevel, mipMapBias, name, true))
|
||||
{
|
||||
var usingConstantScale = handle != null && handle.useScaling && handle.scaleFactor == scaleFactor;
|
||||
if (!usingConstantScale || RTHandleNeedsReAlloc(handle, descriptor, filterMode, wrapMode, isShadowMap, anisoLevel, mipMapBias, name, true))
|
||||
{
|
||||
handle?.Release();
|
||||
handle = RTHandles.Alloc(scaleFactor, descriptor, filterMode, wrapMode, isShadowMap, anisoLevel, mipMapBias, name);
|
||||
return true;
|
||||
}
|
||||
handle?.Release();
|
||||
handle = RTHandles.Alloc(scaleFactor, descriptor, filterMode, wrapMode, isShadowMap, anisoLevel, mipMapBias, name);
|
||||
return true;
|
||||
}
|
||||
else
|
||||
return false;
|
||||
}
|
||||
|
||||
// https://github.com/Unity-Technologies/Graphics/blob/19ec161f3f752db865597374b3ad1b3eaf110097/Packages/com.unity.render-pipelines.universal/Runtime/RenderingUtils.cs#L731-L764
|
||||
|
||||
/// <summary>
|
||||
/// Re-allocate dynamically resized RTHandle if it is not allocated or doesn't match the descriptor
|
||||
/// </summary>
|
||||
/// <param name="handle">RTHandle to check (can be null)</param>
|
||||
/// <param name="scaleFunc">Function used for the RTHandle size computation.</param>
|
||||
/// <param name="descriptor">Descriptor for the RTHandle to match</param>
|
||||
/// <param name="filterMode">Filtering mode of the RTHandle.</param>
|
||||
/// <param name="wrapMode">Addressing mode of the RTHandle.</param>
|
||||
/// <param name="isShadowMap">Set to true if the depth buffer should be used as a shadow map.</param>
|
||||
/// <param name="anisoLevel">Anisotropic filtering level.</param>
|
||||
/// <param name="mipMapBias">Bias applied to mipmaps during filtering.</param>
|
||||
/// <param name="name">Name of the RTHandle.</param>
|
||||
/// <returns>If an allocation was done</returns>
|
||||
public static bool ReAllocateIfNeeded(
|
||||
ref RTHandle handle,
|
||||
ScaleFunc scaleFunc,
|
||||
in RenderTextureDescriptor descriptor,
|
||||
FilterMode filterMode = FilterMode.Point,
|
||||
TextureWrapMode wrapMode = TextureWrapMode.Repeat,
|
||||
bool isShadowMap = false,
|
||||
int anisoLevel = 1,
|
||||
float mipMapBias = 0,
|
||||
string name = "")
|
||||
{
|
||||
var usingScaleFunction = handle != null && handle.useScaling && handle.scaleFactor == Vector2.zero;
|
||||
if (!usingScaleFunction || RTHandleNeedsReAlloc(handle, descriptor, filterMode, wrapMode, isShadowMap, anisoLevel, mipMapBias, name, true))
|
||||
{
|
||||
if (RTHandleNeedsReAlloc(handle, descriptor, filterMode, wrapMode, isShadowMap, anisoLevel, mipMapBias, name, false))
|
||||
{
|
||||
handle?.Release();
|
||||
handle = RTHandles.Alloc(descriptor, filterMode, wrapMode, isShadowMap, anisoLevel, mipMapBias, name);
|
||||
return true;
|
||||
}
|
||||
handle?.Release();
|
||||
handle = RTHandles.Alloc(scaleFunc, descriptor, filterMode, wrapMode, isShadowMap, anisoLevel, mipMapBias, name);
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
|
||||
@@ -5,91 +5,14 @@
|
||||
#define _XR_ENABLED
|
||||
#endif
|
||||
|
||||
using System.Runtime.CompilerServices;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Experimental.Rendering;
|
||||
using UnityEngine.Rendering;
|
||||
using UnityEngine.Rendering.Universal;
|
||||
using UnityEngine.XR;
|
||||
|
||||
namespace WaveHarmonic.Crest
|
||||
{
|
||||
static partial class Rendering
|
||||
{
|
||||
// Taken from Unity 6.5:
|
||||
// Packages/com.unity.render-pipelines.core/Runtime/Utilities/CoreUtils.cs
|
||||
|
||||
/// <summary>
|
||||
/// Return the GraphicsFormat of DepthStencil RenderTarget preferred for the current platform.
|
||||
/// </summary>
|
||||
/// <returns>The GraphicsFormat of DepthStencil RenderTarget preferred for the current platform.</returns>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static GraphicsFormat GetDefaultDepthStencilFormat()
|
||||
{
|
||||
#if UNITY_SWITCH || UNITY_SWITCH2 || UNITY_EMBEDDED_LINUX || UNITY_QNX || UNITY_ANDROID
|
||||
return GraphicsFormat.D24_UNorm_S8_UInt;
|
||||
#else
|
||||
return GraphicsFormat.D32_SFloat_S8_UInt;
|
||||
#endif
|
||||
}
|
||||
|
||||
// Taken from Unity 6.5:
|
||||
// Packages/com.unity.render-pipelines.core/Runtime/Utilities/CoreUtils.cs
|
||||
|
||||
/// <summary>
|
||||
/// Return the GraphicsFormat of Depth-only RenderTarget preferred for the current platform.
|
||||
/// </summary>
|
||||
/// <returns>The GraphicsFormat of Depth-only RenderTarget preferred for the current platform.</returns>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static GraphicsFormat GetDefaultDepthOnlyFormat()
|
||||
{
|
||||
#if UNITY_SWITCH || UNITY_SWITCH2 || UNITY_EMBEDDED_LINUX || UNITY_QNX || UNITY_ANDROID
|
||||
return GraphicsFormatUtility.GetDepthStencilFormat(24, 0); // returns GraphicsFormat.D24_UNorm when hardware supports it
|
||||
#else
|
||||
return GraphicsFormat.D32_SFloat;
|
||||
#endif
|
||||
}
|
||||
|
||||
// Taken from Unity 6.5:
|
||||
// Packages/com.unity.render-pipelines.core/Runtime/Utilities/CoreUtils.cs
|
||||
|
||||
/// <summary>
|
||||
/// Return the number of DepthStencil RenderTarget depth bits preferred for the current platform.
|
||||
/// </summary>
|
||||
/// <returns>The number of DepthStencil RenderTarget depth bits preferred for the current platform.</returns>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static DepthBits GetDefaultDepthBufferBits()
|
||||
{
|
||||
#if UNITY_SWITCH || UNITY_SWITCH2 || UNITY_EMBEDDED_LINUX || UNITY_QNX || UNITY_ANDROID
|
||||
return DepthBits.Depth24;
|
||||
#else
|
||||
return DepthBits.Depth32;
|
||||
#endif
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static GraphicsFormat GetDefaultColorFormat(bool hdr)
|
||||
{
|
||||
return SystemInfo.GetGraphicsFormat(hdr ? DefaultFormat.HDR : DefaultFormat.LDR);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static GraphicsFormat GetDefaultDepthFormat(bool stencil)
|
||||
{
|
||||
return stencil ? GetDefaultDepthStencilFormat() : GetDefaultDepthOnlyFormat();
|
||||
}
|
||||
|
||||
// URP_COMPATIBILITY_MODE = URP + UE < 6.4
|
||||
public static bool IsRenderGraph => RenderPipelineHelper.IsUniversal
|
||||
#if URP_COMPATIBILITY_MODE
|
||||
#if !UNITY_6000_0_OR_NEWER
|
||||
&& false
|
||||
#else
|
||||
&& !GraphicsSettings.GetRenderPipelineSettings<RenderGraphSettings>().enableRenderCompatibilityMode
|
||||
#endif
|
||||
#endif
|
||||
;
|
||||
|
||||
public static partial class BIRP
|
||||
{
|
||||
static partial class ShaderIDs
|
||||
|
||||
Reference in New Issue
Block a user