还原水插件
This commit is contained in:
@@ -10,7 +10,6 @@ using System.Runtime.CompilerServices;
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[assembly: InternalsVisibleTo("WaveHarmonic.Crest.Samples.Editor")]
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[assembly: InternalsVisibleTo("WaveHarmonic.Crest.Samples.Examples")]
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[assembly: InternalsVisibleTo("WaveHarmonic.Crest.Samples.Ripples")]
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[assembly: InternalsVisibleTo("WaveHarmonic.Crest.Samples.Waterfall")]
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[assembly: InternalsVisibleTo("WaveHarmonic.Crest.Samples.Submarine")]
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[assembly: InternalsVisibleTo("WaveHarmonic.Crest.CPUQueries")]
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[assembly: InternalsVisibleTo("WaveHarmonic.Crest.CPUQueries.Editor")]
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@@ -103,11 +103,7 @@ namespace WaveHarmonic.Crest
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sealed class Layer : Decorator { }
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[Conditional(Symbols.k_UnityEditor)]
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sealed class Stripped : Decorator
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{
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public enum Style { None, PlatformTab, }
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public Stripped(Style style = Style.None, bool indent = false) { }
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}
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sealed class Stripped : Decorator { }
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[Conditional(Symbols.k_UnityEditor)]
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sealed class Delayed : Decorator { }
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@@ -115,12 +111,6 @@ namespace WaveHarmonic.Crest
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[Conditional(Symbols.k_UnityEditor)]
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sealed class Disabled : Decorator { }
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[Conditional(Symbols.k_UnityEditor)]
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sealed class Required : Attribute { }
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[Conditional(Symbols.k_UnityEditor)]
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sealed class PlatformTabs : Attribute { }
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[Conditional(Symbols.k_UnityEditor)]
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sealed class AttachMaterialEditor : Attribute
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{
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@@ -163,25 +153,25 @@ namespace WaveHarmonic.Crest
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{
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[Flags]
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public enum Clamp { None = 0, Minimum = 1, Maximum = 2, Both = Minimum | Maximum }
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public Range(float minimum, float maximum, Clamp clamp = Clamp.Both, float scale = 1f, bool delayed = false, int step = 0, bool power = false) { }
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public Range(float minimum, float maximum, Clamp clamp = Clamp.Both, float scale = 1f, bool delayed = false, int step = 0, bool power = false) {}
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}
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[Conditional(Symbols.k_UnityEditor)]
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sealed class Minimum : Decorator
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{
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public Minimum(float minimum) { }
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public Minimum(float minimum) {}
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}
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[Conditional(Symbols.k_UnityEditor)]
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sealed class Maximum : Decorator
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{
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public Maximum(float maximum) { }
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public Maximum(float maximum) {}
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}
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[Conditional(Symbols.k_UnityEditor)]
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sealed class WarnIfAbove : Decorator
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{
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public WarnIfAbove(float maximum) { }
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public WarnIfAbove(float maximum) {}
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}
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[Conditional(Symbols.k_UnityEditor)]
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@@ -10,7 +10,7 @@ using UnityEngine.Rendering.HighDefinition;
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using UnityEngine.Rendering.Universal;
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using WaveHarmonic.Crest.Internal;
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#if !UNITY_6000_0_OR_NEWER
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#if !UNITY_2023_2_OR_NEWER
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using GraphicsFormatUsage = UnityEngine.Experimental.Rendering.FormatUsage;
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#endif
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@@ -21,6 +21,18 @@ namespace WaveHarmonic.Crest
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/// </summary>
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static partial class Helpers
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{
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// Adapted from:
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// Packages/com.unity.render-pipelines.universal/Runtime/UniversalRenderer.cs
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#if UNITY_SWITCH || UNITY_ANDROID || UNITY_EMBEDDED_LINUX || UNITY_QNX
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internal const GraphicsFormat k_DepthStencilFormat = GraphicsFormat.D24_UNorm_S8_UInt;
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internal const int k_DepthBufferBits = 24;
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internal const DepthBits k_DepthBits = DepthBits.Depth24;
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#else
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internal const GraphicsFormat k_DepthStencilFormat = GraphicsFormat.D32_SFloat_S8_UInt;
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internal const int k_DepthBufferBits = 32;
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internal const DepthBits k_DepthBits = DepthBits.Depth32;
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#endif
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public static class ShaderIDs
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{
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public static readonly int s_MainTexture = Shader.PropertyToID("_Utility_MainTexture");
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@@ -362,14 +374,6 @@ namespace WaveHarmonic.Crest
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return mask == (mask | (1 << layer));
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}
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// https://docs.unity3d.com/6000.3/Documentation/Manual/WebGPU-limitations.html
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public static bool IsWebGPU =>
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#if UNITY_6000_0_OR_NEWER
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SystemInfo.graphicsDeviceType is GraphicsDeviceType.WebGPU;
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#else
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false;
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#endif
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// R16G16B16A16_SFloat appears to be the most compatible format.
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// https://docs.unity3d.com/Manual/class-TextureImporterOverride.html#texture-compression-support-platforms
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// https://learn.microsoft.com/en-us/windows/win32/direct3d12/typed-unordered-access-view-loads#supported-formats-and-api-calls
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@@ -382,16 +386,6 @@ namespace WaveHarmonic.Crest
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&& SystemInfo.SupportsRandomWriteOnRenderTextureFormat(rtFormat);
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}
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static GraphicsFormat GetWebGPUTextureFormat(GraphicsFormat format)
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{
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// WebGPU is very limited in format usage - especially read-write.
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return GraphicsFormatUtility.GetComponentCount(format) switch
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{
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1 => GraphicsFormat.R32_SFloat,
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_ => GraphicsFormat.R32G32B32A32_SFloat,
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};
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}
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internal static GraphicsFormat GetCompatibleTextureFormat(GraphicsFormat format, GraphicsFormatUsage usage, string label, bool randomWrite = false)
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{
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var result = SystemInfo.GetCompatibleFormat(format, usage);
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@@ -428,26 +422,9 @@ namespace WaveHarmonic.Crest
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result = s_FallbackGraphicsFormat;
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}
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if (randomWrite && IsWebGPU)
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{
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// Pass the requested format otherwise GetCompatibleFormat may change the component
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// count which we need to pick the right format.
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result = GetWebGPUTextureFormat(format);
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}
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return result;
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}
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public static GraphicsFormat GetCompatibleTextureFormat(GraphicsFormat format, bool randomWrite)
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{
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if (randomWrite && IsWebGPU)
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{
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format = GetWebGPUTextureFormat(format);
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}
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return format;
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}
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public static void SetGlobalKeyword(string keyword, bool enabled)
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{
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if (enabled)
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@@ -783,58 +760,6 @@ namespace WaveHarmonic.Crest
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return false;
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}
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internal static void UniversalRenderCamera(ScriptableRenderContext context, Camera camera, int slice)
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{
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#if UNITY_6000_0_OR_NEWER
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// SingleCameraRequest does not render the full camera stack, thus should exclude
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// overlays which is likely desirable. Alternative approach worth investigating:
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// https://docs.unity3d.com/6000.0/Documentation/Manual/urp/User-Render-Requests.html
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// Setting destination silences a warning if Opaque Texture enabled.
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s_RenderSingleCameraRequest.destination = camera.targetTexture;
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s_RenderSingleCameraRequest.slice = slice;
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UnityEngine.Rendering.RenderPipeline.SubmitRenderRequest(camera, s_RenderSingleCameraRequest);
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#else
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#pragma warning disable CS0618 // Type or member is obsolete
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UniversalRenderPipeline.RenderSingleCamera(context, camera);
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#pragma warning restore CS0618 // Type or member is obsolete
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#endif
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}
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internal static void UniversalRenderCamera(ScriptableRenderContext context, Camera camera, int slice, bool noRenderFeatures)
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{
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// Get this every time as it could change.
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var renderers = (ScriptableRendererData[])s_RenderDataListField.GetValue(UniversalRenderPipeline.asset);
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var renderer = (UniversalRendererData)renderers[GetRendererIndex(camera)];
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// On Unity 6.3, got exceptions if this was auto with SSAO enabled.
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var safe = !noRenderFeatures && renderer.intermediateTextureMode == IntermediateTextureMode.Always;
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if (!safe)
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{
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foreach (var feature in renderer.rendererFeatures)
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{
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// Null exception reported here. Might be null due to missing render features
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if (feature == null) continue;
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s_RenderFeatureActiveStates.Add(feature.isActive);
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feature.SetActive(false);
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}
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}
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UniversalRenderCamera(context, camera, slice);
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if (!safe)
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{
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var index = 0;
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foreach (var feature in renderer.rendererFeatures)
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{
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if (feature == null) continue;
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feature.SetActive(s_RenderFeatureActiveStates[index++]);
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}
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s_RenderFeatureActiveStates.Clear();
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}
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}
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internal static void RenderCameraWithoutCustomPasses(Camera camera)
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{
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// Get this every time as it could change.
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@@ -866,12 +791,24 @@ namespace WaveHarmonic.Crest
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static readonly UnityEngine.Rendering.RenderPipeline.StandardRequest s_RenderStandardRequest = new();
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public static void RenderCamera(Camera camera, ScriptableRenderContext context, int slice, bool noRenderFeatures = false)
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public static void RenderCamera(Camera camera, ScriptableRenderContext context, int slice)
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{
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#if d_UnityURP
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if (RenderPipelineHelper.IsUniversal)
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{
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UniversalRenderCamera(context, camera, slice, noRenderFeatures);
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#if UNITY_6000_0_OR_NEWER
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// SingleCameraRequest does not render the full camera stack, thus should exclude
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// overlays which is likely desirable. Alternative approach worth investigating:
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// https://docs.unity3d.com/6000.0/Documentation/Manual/urp/User-Render-Requests.html
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// Setting destination silences a warning if Opaque Texture enabled.
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s_RenderSingleCameraRequest.destination = camera.targetTexture;
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s_RenderSingleCameraRequest.slice = slice;
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UnityEngine.Rendering.RenderPipeline.SubmitRenderRequest(camera, s_RenderSingleCameraRequest);
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#else
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#pragma warning disable CS0618 // Type or member is obsolete
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UniversalRenderPipeline.RenderSingleCamera(context, camera);
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#pragma warning restore CS0618 // Type or member is obsolete
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#endif
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return;
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}
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#endif
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@@ -1175,33 +1112,6 @@ namespace WaveHarmonic.Crest
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{
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return @event.GetPersistentEventCount() == 0;
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}
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public static bool Encapsulates(this Rect r1, Rect r2)
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{
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return r1.Contains(r2.min) && r1.Contains(r2.max);
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}
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}
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namespace Compatibility
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{
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static partial class Extensions
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{
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#if !UNITY_6000_3_OR_NEWER
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internal static int GetEntityId(this Object @this)
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{
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return @this.GetInstanceID();
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}
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#endif
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internal static ulong GetRawSceneHandle(this UnityEngine.SceneManagement.Scene @this)
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{
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#if UNITY_6000_4_OR_NEWER
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return @this.handle.GetRawData();
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#else
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return (ulong)@this.handle;
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#endif
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}
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}
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}
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}
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@@ -23,11 +23,6 @@ namespace WaveHarmonic.Crest
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void SetBlock();
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}
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interface IPropertyWrapperVariants : IPropertyWrapper
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{
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void SetKeyword(in LocalKeyword keyword, bool value);
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}
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static class PropertyWrapperConstants
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{
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internal const string k_NoShaderMessage = "Cannot create required material because shader <i>{0}</i> could not be found or loaded."
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@@ -77,7 +72,7 @@ namespace WaveHarmonic.Crest
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}
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[System.Serializable]
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readonly struct PropertyWrapperMaterial : IPropertyWrapperVariants
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readonly struct PropertyWrapperMaterial : IPropertyWrapper
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{
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public Material Material { get; }
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@@ -129,7 +124,7 @@ namespace WaveHarmonic.Crest
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}
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[System.Serializable]
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readonly struct PropertyWrapperCompute : IPropertyWrapperVariants
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readonly struct PropertyWrapperCompute : IPropertyWrapper
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{
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readonly CommandBuffer _Buffer;
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readonly ComputeShader _Shader;
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@@ -162,7 +157,7 @@ namespace WaveHarmonic.Crest
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}
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[System.Serializable]
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readonly struct PropertyWrapperComputeStandalone : IPropertyWrapperVariants
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readonly struct PropertyWrapperComputeStandalone : IPropertyWrapper
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{
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readonly ComputeShader _Shader;
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readonly int _Kernel;
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@@ -61,7 +61,6 @@ namespace WaveHarmonic.Crest
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cameraData = frameData.Get<UniversalCameraData>();
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renderingData = frameData.Get<UniversalRenderingData>();
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#if URP_COMPATIBILITY_MODE
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if (builder == null)
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{
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#pragma warning disable CS0618 // Type or member is obsolete
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@@ -70,7 +69,6 @@ namespace WaveHarmonic.Crest
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#pragma warning restore CS0618 // Type or member is obsolete
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}
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else
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#endif
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{
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colorTargetHandle = resources.activeColorTexture;
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depthTargetHandle = resources.activeDepthTexture;
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@@ -93,7 +93,6 @@ namespace WaveHarmonic.Crest
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return false;
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}
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// Modified from:
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// https://github.com/Unity-Technologies/Graphics/blob/19ec161f3f752db865597374b3ad1b3eaf110097/Packages/com.unity.render-pipelines.universal/Runtime/RenderingUtils.cs#L697-L729
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/// <summary>
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@@ -109,8 +108,7 @@ namespace WaveHarmonic.Crest
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/// <param name="mipMapBias">Bias applied to mipmaps during filtering.</param>
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/// <param name="name">Name of the RTHandle.</param>
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/// <returns>If the RTHandle should be re-allocated</returns>
|
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public static bool ReAllocateIfNeeded
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(
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public static bool ReAllocateIfNeeded(
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ref RTHandle handle,
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Vector2 scaleFactor,
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in RenderTextureDescriptor descriptor,
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@@ -119,28 +117,50 @@ namespace WaveHarmonic.Crest
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bool isShadowMap = false,
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int anisoLevel = 1,
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float mipMapBias = 0,
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string name = ""
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)
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string name = "")
|
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{
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// Only HDRP seems to use this?
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if (RenderPipelineHelper.IsHighDefinition)
|
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var usingConstantScale = handle != null && handle.useScaling && handle.scaleFactor == scaleFactor;
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if (!usingConstantScale || RTHandleNeedsReAlloc(handle, descriptor, filterMode, wrapMode, isShadowMap, anisoLevel, mipMapBias, name, true))
|
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{
|
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var usingConstantScale = handle != null && handle.useScaling && handle.scaleFactor == scaleFactor;
|
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if (!usingConstantScale || RTHandleNeedsReAlloc(handle, descriptor, filterMode, wrapMode, isShadowMap, anisoLevel, mipMapBias, name, true))
|
||||
{
|
||||
handle?.Release();
|
||||
handle = RTHandles.Alloc(scaleFactor, descriptor, filterMode, wrapMode, isShadowMap, anisoLevel, mipMapBias, name);
|
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return true;
|
||||
}
|
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handle?.Release();
|
||||
handle = RTHandles.Alloc(scaleFactor, descriptor, filterMode, wrapMode, isShadowMap, anisoLevel, mipMapBias, name);
|
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return true;
|
||||
}
|
||||
else
|
||||
return false;
|
||||
}
|
||||
|
||||
// https://github.com/Unity-Technologies/Graphics/blob/19ec161f3f752db865597374b3ad1b3eaf110097/Packages/com.unity.render-pipelines.universal/Runtime/RenderingUtils.cs#L731-L764
|
||||
|
||||
/// <summary>
|
||||
/// Re-allocate dynamically resized RTHandle if it is not allocated or doesn't match the descriptor
|
||||
/// </summary>
|
||||
/// <param name="handle">RTHandle to check (can be null)</param>
|
||||
/// <param name="scaleFunc">Function used for the RTHandle size computation.</param>
|
||||
/// <param name="descriptor">Descriptor for the RTHandle to match</param>
|
||||
/// <param name="filterMode">Filtering mode of the RTHandle.</param>
|
||||
/// <param name="wrapMode">Addressing mode of the RTHandle.</param>
|
||||
/// <param name="isShadowMap">Set to true if the depth buffer should be used as a shadow map.</param>
|
||||
/// <param name="anisoLevel">Anisotropic filtering level.</param>
|
||||
/// <param name="mipMapBias">Bias applied to mipmaps during filtering.</param>
|
||||
/// <param name="name">Name of the RTHandle.</param>
|
||||
/// <returns>If an allocation was done</returns>
|
||||
public static bool ReAllocateIfNeeded(
|
||||
ref RTHandle handle,
|
||||
ScaleFunc scaleFunc,
|
||||
in RenderTextureDescriptor descriptor,
|
||||
FilterMode filterMode = FilterMode.Point,
|
||||
TextureWrapMode wrapMode = TextureWrapMode.Repeat,
|
||||
bool isShadowMap = false,
|
||||
int anisoLevel = 1,
|
||||
float mipMapBias = 0,
|
||||
string name = "")
|
||||
{
|
||||
var usingScaleFunction = handle != null && handle.useScaling && handle.scaleFactor == Vector2.zero;
|
||||
if (!usingScaleFunction || RTHandleNeedsReAlloc(handle, descriptor, filterMode, wrapMode, isShadowMap, anisoLevel, mipMapBias, name, true))
|
||||
{
|
||||
if (RTHandleNeedsReAlloc(handle, descriptor, filterMode, wrapMode, isShadowMap, anisoLevel, mipMapBias, name, false))
|
||||
{
|
||||
handle?.Release();
|
||||
handle = RTHandles.Alloc(descriptor, filterMode, wrapMode, isShadowMap, anisoLevel, mipMapBias, name);
|
||||
return true;
|
||||
}
|
||||
handle?.Release();
|
||||
handle = RTHandles.Alloc(scaleFunc, descriptor, filterMode, wrapMode, isShadowMap, anisoLevel, mipMapBias, name);
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
|
||||
@@ -5,91 +5,14 @@
|
||||
#define _XR_ENABLED
|
||||
#endif
|
||||
|
||||
using System.Runtime.CompilerServices;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Experimental.Rendering;
|
||||
using UnityEngine.Rendering;
|
||||
using UnityEngine.Rendering.Universal;
|
||||
using UnityEngine.XR;
|
||||
|
||||
namespace WaveHarmonic.Crest
|
||||
{
|
||||
static partial class Rendering
|
||||
{
|
||||
// Taken from Unity 6.5:
|
||||
// Packages/com.unity.render-pipelines.core/Runtime/Utilities/CoreUtils.cs
|
||||
|
||||
/// <summary>
|
||||
/// Return the GraphicsFormat of DepthStencil RenderTarget preferred for the current platform.
|
||||
/// </summary>
|
||||
/// <returns>The GraphicsFormat of DepthStencil RenderTarget preferred for the current platform.</returns>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static GraphicsFormat GetDefaultDepthStencilFormat()
|
||||
{
|
||||
#if UNITY_SWITCH || UNITY_SWITCH2 || UNITY_EMBEDDED_LINUX || UNITY_QNX || UNITY_ANDROID
|
||||
return GraphicsFormat.D24_UNorm_S8_UInt;
|
||||
#else
|
||||
return GraphicsFormat.D32_SFloat_S8_UInt;
|
||||
#endif
|
||||
}
|
||||
|
||||
// Taken from Unity 6.5:
|
||||
// Packages/com.unity.render-pipelines.core/Runtime/Utilities/CoreUtils.cs
|
||||
|
||||
/// <summary>
|
||||
/// Return the GraphicsFormat of Depth-only RenderTarget preferred for the current platform.
|
||||
/// </summary>
|
||||
/// <returns>The GraphicsFormat of Depth-only RenderTarget preferred for the current platform.</returns>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static GraphicsFormat GetDefaultDepthOnlyFormat()
|
||||
{
|
||||
#if UNITY_SWITCH || UNITY_SWITCH2 || UNITY_EMBEDDED_LINUX || UNITY_QNX || UNITY_ANDROID
|
||||
return GraphicsFormatUtility.GetDepthStencilFormat(24, 0); // returns GraphicsFormat.D24_UNorm when hardware supports it
|
||||
#else
|
||||
return GraphicsFormat.D32_SFloat;
|
||||
#endif
|
||||
}
|
||||
|
||||
// Taken from Unity 6.5:
|
||||
// Packages/com.unity.render-pipelines.core/Runtime/Utilities/CoreUtils.cs
|
||||
|
||||
/// <summary>
|
||||
/// Return the number of DepthStencil RenderTarget depth bits preferred for the current platform.
|
||||
/// </summary>
|
||||
/// <returns>The number of DepthStencil RenderTarget depth bits preferred for the current platform.</returns>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static DepthBits GetDefaultDepthBufferBits()
|
||||
{
|
||||
#if UNITY_SWITCH || UNITY_SWITCH2 || UNITY_EMBEDDED_LINUX || UNITY_QNX || UNITY_ANDROID
|
||||
return DepthBits.Depth24;
|
||||
#else
|
||||
return DepthBits.Depth32;
|
||||
#endif
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static GraphicsFormat GetDefaultColorFormat(bool hdr)
|
||||
{
|
||||
return SystemInfo.GetGraphicsFormat(hdr ? DefaultFormat.HDR : DefaultFormat.LDR);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static GraphicsFormat GetDefaultDepthFormat(bool stencil)
|
||||
{
|
||||
return stencil ? GetDefaultDepthStencilFormat() : GetDefaultDepthOnlyFormat();
|
||||
}
|
||||
|
||||
// URP_COMPATIBILITY_MODE = URP + UE < 6.4
|
||||
public static bool IsRenderGraph => RenderPipelineHelper.IsUniversal
|
||||
#if URP_COMPATIBILITY_MODE
|
||||
#if !UNITY_6000_0_OR_NEWER
|
||||
&& false
|
||||
#else
|
||||
&& !GraphicsSettings.GetRenderPipelineSettings<RenderGraphSettings>().enableRenderCompatibilityMode
|
||||
#endif
|
||||
#endif
|
||||
;
|
||||
|
||||
public static partial class BIRP
|
||||
{
|
||||
static partial class ShaderIDs
|
||||
|
||||
@@ -35,11 +35,6 @@
|
||||
"name": "com.unity.render-pipelines.universal",
|
||||
"expression": "",
|
||||
"define": "d_UnityURP"
|
||||
},
|
||||
{
|
||||
"name": "com.unity.render-pipelines.universal",
|
||||
"expression": "(,17.3.0)",
|
||||
"define": "URP_COMPATIBILITY_MODE"
|
||||
}
|
||||
],
|
||||
"noEngineReferences": false
|
||||
|
||||
Reference in New Issue
Block a user